Copyright Ian Pearson,
BT Futurologist
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The future of sex
Jan 2001
Sex is probably the biggest driver of new technology. In spite of its
being essentially free, we still spend lots on it. It is a huge technology
driver. It has been said that the main reason Betamax was beaten by VHS in
spite of inferior quality was because VHS didnÕt try to censor the type of
films that could be released in that format, so porn films were only available
on VHS. Sex based services on the internet also attract the highest revenues,
and led the way in electronic cash and pioneered credit card purchasing across
the net.
One of the most critical stages of any relationship is the first
meeting. When we see lots of potential partners at a party, it is anything but
obvious to most of us which ones are most compatible. Now, you can have various
aspects of your personality and preferences encoded in a badge that automatically
talks to all the other badges in the vicinity. Personality matching programs do
the matchmaking. If someone there is a good match, you will both be alerted,
saving hours of time chatting up the wrong person. This technology is already
available in primitive form at some night-clubs.
Cybersex has been much hyped and the reality allegedly doesnÕt live up
to expectations. The term was coined decades ago along with ÔteledildonicsÕ and
the two have fuelled imagination ever since. There are already conferences on
the subject and many articles and TV programs have been produced on it.
However, most just focus on current technology such as VR and crude sex suits.
For a field which is usually so rich in fantasy, there has been precious little
imagination so far. Sex suits only allow one person at one end to physically
interact in simple ways with one other at the far end.
It is likely that telecommunications has already played a strong
part in increasing sexual diversity. In ancient times, people came in male or
female, with mutations resulting in a very few hermaphrodites and androgynes.
Operations were limited to making eunuchs. More recently, hormone and surgical
treatments created some other variants, and allowed a degree of conversion
between genders. However, with the arrival of mass communication, awareness of
the opportunities, and the realisation that they are not alone in their desires
has probably caused a lot of people to want to change their physical state or
to accept their psychological state as valid. Human gender identity is not
simple any more. Perhaps it never was. Perhaps now it is simply more open.
There are now many varieties other than straight male and female. With all the
permutations of birth sex, hormone treatment, surgery and implants, and gender
attributes seemingly independently combined, as well as all the psychosexual
variants of these, there are literally dozens of variants. In a sexual
interaction, any of these may wish to interact with any of the others, with
hundreds of possibilities, some of which have more or less than two human
participants, and others which involve non-human parties such as machines.
People have experimented with verbal cybersex for many years, in
discussion groups and shared spaces such as MUDs and MOOs. Many pretend to be the opposite sex
while in these domains, some or all of the time. Some do this for fun, others
to avoid hassle or harassment. Others try hard to avoid anyone figuring out
what sex they are. Some take on different roles at different times, apparently
without suffering any psychological problems. AI entities known as bots also
inhabit these areas and many can make a reasonable pretence of being human,
chatting up people and vice versa. Since most are fairly easy to spot, they
usually just catch out new users. Some people also pretend to be ÔbotsÕ so they
can watch or interact with participants without arising suspicion. So we
already see quite complex gender interactions, with heterosexual, homosexual,
neutral, bisexual, asexual, the androgynous, the synthetic, the bot, the
uncertain and the unknown, all happily interacting with each other. With each
of these pretending to be other than what they are, or changing between genders
dynamically, relationships in cyberspace can be very complex indeed. People or
programs can appear how they wish and can disguise their true identity or
characteristics in many ways.
As technology permits more graphics, simpler man machine
interfaces, and more artificial intelligence, we can expect the area to develop
into horrendously complex relationships. On the internet, no-one knows you are
a dog, or a robot, whether you are 6 or 60, fat or slim, ugly or attractive. A
personÕs cyberspace avatar can have any desired appearance and behaviour, or
can mimic the originator's actions in real time with a different image. Some
time after 2010, we will have direct retinal projection via active contact
lenses that are able to produce computer generated overlays on what we see in
the real world. Even if your partner's physical appearance is not quite up to
your hopes, it could be digitally enhanced or completely replaced with
something closer to your dreams. No paper bag needed.
To further complicate things, around 2010 - 2015 there will be
external links to the human sensory system, with possibilities of new senses or
new ways of stimulating existing senses in different ways. Still further, the
bodies mechanisms for sexual response are beginning to be understood, with the
possibility of direct stimulation by manipulating nerve signals, chemically or
electronically. Even paralytic people are in principle capable of achieving
orgasms by stimulating such nerves. Even the pleasure centre in the brain, the
septal area, could be addressed directly, requiring no other stimulation at all
to produce ecstasy. Woody AllenÕs Orgasmatron is perhaps a real possibility in
a decade or so. Nature has equipped us with sexual organs, but with direct
sensory stimulation into the brain, we could design and build a new range of
sexual body add-ons.
If we combine all these technological possibilities, not only is
direct physical contact not necessary, but we see that there need be no
conventional sexual activity at all to produce a pleasurable sexual response.
Any stimulation that does exist may use conventional sex organs, or any of the
synthetic nodes. This gives complete flexibility in sexual rituals, and
complete flexibility regarding mapping of activity onto both meaning and
response. Combining this with cyberspace, we could have ridiculous
relationships and sexual practices - imagine sending an orgasm by e-mail.
Participants may be of any kind, including machines or software entities, and
there may be any number of ÔgendersÕ involved in a given sexual interaction,
each with a given role. Flexibility is absolute in such a world.
This may seem trivial, but there is a key factor which stops it
from being so. Psychosexual response is not fixed, but is to a point learned.
The existence of wide range of fetishes shows how much peopleÕs sexual response
can be affected by conditioning rather than genetics. It is reasonable to
assume therefore that some people will be affected by such conditioning when
participating in cybersex, with its huge range of varieties. A few people may
learn to have a real response to some computer programs or totally artificial
characters, or to activities which in the real world would have no sexual
effect whatsoever What starts off as just a whim of experimentation on the net
may become a key part of an individuals sexual preferences or behaviour.
Cyberspace activity feeds back into mental space here in just the same way as
in other areas. Fortunately, without direct nervous system links yet, much of
the problem will be delayed for some time, and the problems experienced in the
short term may be much simpler, if just as real. One consolation for all the
psychological problems that may result from cybersex is that at least it is
ÔsafeÕ in the AIDS sense.
However, in spite of this flexibility, it is likely that most
interactions will be ÔconventionalÕ, in the sense that most people will want to
ascertain the true characteristics (male or female, old or young, appearance
etc) of the partner, and then the network is then just a simple link between
two machines. Cyberspace may offer a pleasant virtual environment in which to
interact, or customise the look and feel of either party. The partners can then
ÔplayÕ with each other at will. Cyberspace also allows time shifting, and for
recording and storage of information. This will permit dial in services where a
ÔsessionÕ may be recorded for use by many callers, who all want to play with
the same person. A large degree of interactivity could be provided to make it
lifelike. Celebrity programs for orgasmatrons may be a thriving business in a
few decades.
The fact that sexual interaction across the network can be safe
and novel, with none of the strings and conditions associated with real life
might make it very popular when the technology catches up. There will be real
life problems though. Already, some marriages have broken up due to
cyber-affairs, and society doesnÕt really have rules or conventions yet for
network based relationships. Just what is a healthy reaction of a woman who
finds her husband has been chatting up a computer program for the last month?
The oft quoted marriage rule of Ôlook but donÕt touchÕ will need redefining.