Copyright Ian Pearson,
BT Futurologist
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Feb 1999
Television is one of the great success
stories of the 20th century. It took decades before it was clear
what people wanted from it as it gradually became less of a formal platform and
more an entertainment medium.
Current technology limits affordable screen
area to typically one percent of the field of view, and to just audio visual
stimulation. We are quite some way from the Star Trek Holodeck with fully
convincing full sensory immersion. Flat screens will soon hang on our living
room walls. A 50" diagonal plasma screen for less that £2k should be
available by 2001. This is still outside the budget for most homes, which will
still have screens less than a metre across for some time. Visual immersion is
unlikely outside of goggles until after 2020, by which time we will hopefully
be able to afford a small room with fully polymer-screen-lined walls and maybe
3D, with the appropriate bandwidth to drive them with acceptable resolution. In
this room, we will be able to escape into our fantasy world, just like Picard.
Polymer screens may win out, but the battle
will be fought in various niches between a wide range of screen technologies,
plasma and bonded LCD panels being the two strongest current contenders.
Screens that are primarily TV screens will have many other uses, especially if
they hang on walls. They can act as virtual fish tanks, displays for electronic
paintings downloaded from galleries around the world, virtual windows showing
real-time views out onto a Bahamas beach, or act as life size video
communications panels to allow people to share a cup of coffee across the
oceans.
But whatever the display technology, digital
TV will certainly be the norm soon. On the back of digitisation, interactivity,
indexing, view choice, associated information, and video capture and
manipulation will make television more interesting. But the biggest advantage
of making TV digital in the long term will be its integration into the computer
world. The argument over whether computers will be integrated into TVs or vice
versa are mostly over. Both have happened as costs have fallen.
What is less clear is what will happen
next. With digital TV set top boxes having high computing capability, providing
internet access, games, email, home shopping and information, what is the
incentive for a home without a conventional computer to buy one? By contrast,
homes with computers and TVs with their sophisticated set top boxes may still
use their computers for the more computery things and TVs for watching TV.
There may be a strong cultural split in the market.
Indeed it is likely that the internet and TV
will simply converge, with TV being just another internet service, with all the
search facilities, indexing, chat forums and, most importantly world-wide
access to any channel, (obviously subject to local laws, subscriptions etc).
This will open up the global TV market while giving people what they want,
rather than just what happens to be shown on a few local channels. Computer
agents will be able to organise passive viewing to our taste, acting as
assemblers for virtual channels. The agent may appear to the viewer as a
friendly face with a friendly personality behind it, that may also have
responsibility for non-TV tasks too, such as shopping around. With sufficient
intelligence, the agent itself may become part of the entertainment, playing
live music that it writes in real time, or taking us on a guided teletravel
expedition. With adequate indexing and sufficient computer intelligence, it
will one day be possible for agents to assemble customised programmes on a
particular theme that may not previously have existed.
With an infinite number of potential
channels, it will be possible to sit and watch traffic jams in your local town,
or remotely sit in at a council meeting, as well as watching any of the many
coffee percolators on the internet. Remotely accessing video cameras has many
trivial uses, but also allows more useful activities such as allowing parents
to check on their children at playgroup. Certainly, community TV is likely to
grow.
Surprisingly perhaps, computer games are
rapidly becoming a spectator activity just like sport and we may see all the
same trappings becoming associated with them, such as premier leagues etc.
Watching other everyday activities has already proven successful TV viewing in
the many real life docusoaps, and these will evolve well into the internet and
digital TV.
However, what these mostly point to is that
people are content. When we have catered for our basic survival needs,
socialising is the next most important human activity and is the primary driver
for many platforms. The internet was originally constructed to allow sharing of
scientific information. When it matures we will find that the bulk of human use
is socialisation. Whether machines talking to machines will dominate even over
this remains to be seen.
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