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3D Programming

3D Graphics Programming for Windows 95

Author: Nigel Thompson
Publisher: Microsoft Press

ISBN: 1-57231-345-5

Click links below for Pricing Information.

United Kingdom
United States

This book deals with Direct3D Retained Mode programming.  The author has wrapped many of the details into C++ Classes that integrates nicely into Windows MFC.  Although Retained Mode support has been dropped by Microsoft, this is a good introduction to Direct3D programming for the Novice and up.

Topics covered include:-

  • Building an application from scratch
  • Windows, Viewports and Devices
  • Using COM Object Interfaces
  • Creating Shapes
  • Transforms
  • Moving Objects In A Scene
  • Hit/Collision Testing
  • Colour and Texture
  • Sprites
  • Lights and Shadows
  • Making Movies
  • Direct Draw
  • Immediate Mode and the rendering pipeline

This book only covers Direct 3D to DirectX2 standard, however it gives you enough information to work on further releases of DirectX.

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Cutting-Edge Direct3D Programming

Author: Stan Trujillo
Publisher: Coriolis Group Books

ISBN: 1-57610-050-2

Click links below for Pricing Information.

United Kingdom
United States

This book contains full coverage of Direct3D Retained Mode programming.  It includes full coverage of texture mapping, animations, shadows, light sources, camera techniques, key framing and morphing.  It demonstrates how to write windowed and full screen applications.  A bonus is included for Microsoft Visual C++ programmers, as an APP wizard has been provided to help build applications quickly and easily.

Topics covered include:-

  • Faces, Meshes, Normals, Translations, Rotation, Texture Mapping
  • Lighting
  • Hidden Surface Removal Techniques
  • Animations and Rendering methods
  • Transparency, Directional - Point and Parallel point lighting.
  • Morphing
  • Multiple Viewpoints

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The Awesome Power Of Direct3D/DirectX

Author: Peter J. Kovach
Publisher: Manning Press

ISBN: 1-884777-47-3

Click links below for Pricing Information.

United Kingdom
United States

This book includes a complete step-by-step tutorial for Direct3D for both Retained Mode and Immediate Mode (windowed and full screen) applications.  It will show you how to work with 3D sound, joystick input/force feedback and collision detection.  None of the examples rely on C++ wrappers, instead showing you how to release the power of the SDK.0

Topics covered include:-

  • DirectX Fundamentals
  • Creating Lighting
  • Loading and object
  • Adding Keyboard, Joystick and Mouse control
  • Building Objects
  • Attaching materials and textures
  • Collision Detection
  • 3D Sound
  • Advanced Direct 3D Features, Animations and Fog
  • Graphics Acceleration
  • Terrains
  • Full Screen applications

Good coverage of the material can be found in this book including the DirectX5 SDK.

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Last modified: Saturday, 25 April 2009 19:42:55.

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