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3D
Programming
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3D Graphics Programming for Windows 95
Author: Nigel Thompson
Publisher: Microsoft Press
ISBN: 1-57231-345-5
Click links below for Pricing Information.
United
Kingdom
United
States |
| This book deals with Direct3D Retained Mode
programming. The author has wrapped many of the details into C++
Classes that integrates nicely into Windows MFC. Although Retained
Mode support has been dropped by Microsoft, this is a good introduction to
Direct3D programming for the Novice and up.
Topics covered include:-
- Building an application from scratch
- Windows, Viewports and Devices
- Using COM Object Interfaces
- Creating Shapes
- Transforms
- Moving Objects In A Scene
- Hit/Collision Testing
- Colour and Texture
- Sprites
- Lights and Shadows
- Making Movies
- Direct Draw
- Immediate Mode and the rendering pipeline
This book only covers Direct 3D to DirectX2 standard, however it gives
you enough information to work on further releases of DirectX.
Return To Topics Index
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Cutting-Edge Direct3D Programming
Author: Stan Trujillo
Publisher: Coriolis Group Books
ISBN: 1-57610-050-2
Click links below for Pricing Information.
United
Kingdom
United
States |
| This book contains full coverage of Direct3D
Retained Mode programming. It includes full coverage of texture
mapping, animations, shadows, light sources, camera techniques, key
framing and morphing. It demonstrates how to write windowed and full
screen applications. A bonus is included for Microsoft Visual C++
programmers, as an APP wizard has been provided to help build applications
quickly and easily.
Topics covered include:-
- Faces, Meshes, Normals, Translations, Rotation, Texture Mapping
- Lighting
- Hidden Surface Removal Techniques
- Animations and Rendering methods
- Transparency, Directional - Point and Parallel point lighting.
- Morphing
- Multiple Viewpoints
Return To Topics
Index
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The Awesome Power Of Direct3D/DirectX
Author: Peter J. Kovach
Publisher: Manning Press
ISBN: 1-884777-47-3
Click links below for Pricing Information.
United
Kingdom
United
States |
| This book includes a complete step-by-step
tutorial for Direct3D for both Retained Mode and Immediate Mode (windowed
and full screen) applications. It will show you how to work with 3D
sound, joystick input/force feedback and collision detection. None
of the examples rely on C++ wrappers, instead showing you how to release
the power of the SDK.0
Topics covered include:-
- DirectX Fundamentals
- Creating Lighting
- Loading and object
- Adding Keyboard, Joystick and Mouse control
- Building Objects
- Attaching materials and textures
- Collision Detection
- 3D Sound
- Advanced Direct 3D Features, Animations and Fog
- Graphics Acceleration
- Terrains
- Full Screen applications
Good coverage of the material can be found in this book including the
DirectX5 SDK.
Return To Topics
Index
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