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Direct
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Inside DirectX
Author: Bradley Bargen and Peter Donnelly
Publisher: Microsoft Press
ISBN: 1-57231-696-9
Click links below for Pricing Information.
United
Kingdom
United
States |
The book is written by two members of the
Microsoft Direct X Development Team. I've found this has to be one
of the best DirectX books I've read. It covers DirectDraw, Direct
Sound, Direct Play, Direct Input and Direct Setup. It covers the
differences between running in windowed and full screen mode, palletized
modes, triple back buffers, Lobbies, 3D sound etc. However, the book
does not cover Direct3D, Microsoft are expected to release a similar book
in March 2000.
Return To
Topics Index |
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DirectX, RDX, RSX and MMX Technology
Author: Rohan Coelho and Maher Hawash
Publisher: Addison Wesley
ISBN: 0-201-30944-0
Click links below for Pricing Information.
United
Kingdom
United
States |
| I was undecided whether to buy this book or not
as some of the technology it covers is dated in comparison. I.e. the
Pentium II was on the horizon. However I was pleasantly surprised by
the actual content and relevance to today's faster processor what with
1Ghz technology only round the corner. This book doesn't concentrate
on teaching you DirectX programming, it does however teach you how to
optimise your DirectX routines and squeeze the most out of your CPU.
Topics Covered:-
- Overview of Media on the PC
- Animated Graphics, Sprites and Backgrounds
- Sprites with DirectDraw Primary Surfaces
- Hardware Acceleration Via DirectDraw
- RDX: High Performance Mixing with a high level API
- Video under windows.
- DirectShow Filters
- DirectShow Applications
- Mixing Sprites, Backgrounds and Videos
- Streaming Down The Superhighway with Realmedia
- Audio Mixing with DirectSound
- Realistic 3D Sound Experience
- An Introduction to Direct3D
- Triangles with backgrounds, shading and textures
- Understanding and Enhancing Direct3D performance
- Mixing 3D with sprites, backgrounds and videos
- Processors and Performance Optimisation
- Pentium, Pentium II and MMX
- VTune and other performance tools
Return To
Topics Index
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Win32 Game Developers Guide with DirectX 3
Author: Jason Kolb
Publisher: The Waite Group
ISBN: 1-57169-030-1
Click links below for Pricing Information.
United
Kingdom
United
States |
| I spend almost £40 on this book hoping it
would teach me what it said on the cover. I was very disappointed.
The book appears to be written by a kid in the style for kids.
Unless your 8 years old avoid it. The CD contains numerous examples
that are very buggy. This is unusual from the Waite Group, during my
college years, the books they produced were of high quality and very
usable.
Topics Covered:-
- Direct Draw
- Palettes
- Bitmaps
- Sprites
- Direct Input
- Direct3D Basics
- Direct Sound Primer
- Direct Play
- Artificial Intelligence
- Game Distribution
Return To
Topics Index
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