|
B |
| Back-court |
A
team's defensive half. Also refers to a team's outside players or guards. |
| Backboard |
Flat
board - often made of toughened glass - that supports the basket. |
| Backdoor
play |
A
basic inside play where a blocked player steps back as if to receive the
ball and then rolls round the defender to the basket, open for a pass. |
| Bank
shot |
A
shot that rebounds off the backboard and into the basket. |
| Baseball
pass |
A
one-handed overhead pass, also called a javelin pass. |
| Baseline
|
Or
end-line. The line at each end of the court, 1.2m behind the backboard. |
| Basket |
The
target itself, also another term for a score or goal. |
| Block |
To
tap away an incoming shot just before the ball reaches the top of its
arc. Also, a personal foul in which a player impedes an opponent who is
not in possession. |
| Bounce
pass |
A
pass that hits the floor before reaching the player. The bounce pass is
usually used to find a player close to the basket. |
| Boxing
out |
Defensive
players standing in positions designed to deny the offensive rebound. |
| Brick |
A
strongly thrown but inaccurate shot that hits the rim or backboard. |
| Bunny |
An
easy, undefended close shot, usually following a long pass from defence.
Also known as as a snowbird. |
| Bury |
To
score decisively - "...Johnson buried the bunny". Honest... |
|
D |
| "D" |
Defence
- "he plays tough D". |
| Dead-ball
foul |
A
rule violation committed whilst the ball is out of play and/or the clock
is stopped. |
| Deny |
Prevent
an opponent from receiving a pass by guarding closely between him and
the player in possession. |
| Double-
foul |
Simultaneous
fouls by attacker/defender. Official will signal a jump-ball at the nearest
circle. |
| Double-team |
Two
defending players guarding one attacker. The risk in using this defence
is that it always leaves another attacking player open for the pass. |
| Downtown |
Describes
a long-range shot from outside, rather than on, the three-point line. |
| Dribble |
To
bounce the ball, either on the move or on the spot. Once the dribble ends
(for example, when a player holds the ball in both hands) the player must
pass the ball or shoot. |
| Drills |
To
bounce the ball, either on the move or on the spot. Once the dribble ends
(for example, when a player holds the ball in both hands) the player must
pass the ball or shoot. |
| Drive |
An
aggressive dribble towards the basket. |
| Dunk |
A
shot thrown downwards through the basket with one or both hands (also:
jam, slam). |
|
F |
| Fade-away |
Usually
refers to style of shot where the attacker jumps up and away from the
defending player as he shoots. Generally, a fade indicates a move away
from the direction of the ball. For example: after shooting a player may
fade to the other side of the basket to follow-up on a possible rebound. |
| Fake |
A
move intended to deceive an opponent by making as if to receive, pass
or shoot. |
| Fast
break |
A
classic offensive move in which a team gains possession in defence and
moves at pace down the court, hoping to get a shot in before the opposition
can set a defence. |
| Feed |
Pass
to a player who is in a position to score - if the shot comes off then
the feed goes down as an assist... |
| Field
goal |
A
score from open play i.e. not from the free-throw line. |
| Follow-up
|
A
move towards the basket after the shot so as to be in position to get
the rebound. |
| Forward
|
There
are usually two forwards on a team, playing either side of the basket.
See "Players" for more on player positions. |
| Foul
etc. |
A
foul is usually called for illegal contact between two players. The "foul
line" is another term for the free-throw line. "Foul trouble"
is where a player or team is/are close to the limit allowed for personal
fouls. See "Rules" for more on fouls. |
| Free
agent |
A
player whose contract with a club has expired or has been released by
the club . |
| Free
throw |
An
undefended shot from the free-throw line (a line at the top of the key,
15' from the basket), awarded after a personal or technical foul. |
| |
|
| Freelance
|
An
unstructured offensive move, where the players take advantage of an unexpected
possession and.... make it up as they go along. |
| Freeze
|
Keep
possession of the ball, usually via a stationary dribble. This tactic
is commonly employed to eat up time late in the game by a side defending
a slender lead. Also: stall. |
| Front-court
|
The
offensive half of the court containing the opposition's basket. |
| Full
court press |
A
classic defensive play: close man-to-man marking across the whole court. |
|
P |
| Perimeter |
The
three-point line, the arc. |
| Passing
game |
An
offensive system with little or no dribbling that depends on fast, accurate
passes to find the player open for the shot. |
| Passing
lane |
See
"Lane(s)" |
| Pattern
play |
An
offensive system where players start from pre-set positions. Due to the
need to get in shape, this type of offence is normally initiated from
a base or side-line ball, rather than an outlet pass. |
| Pick
|
An offensive player
stands alongside a defender so as to give a team-mate in possession
an opportunity to dribble past or shoot. In
a "pick-and-roll" play, as soon as the player in possession
is past the defender the team-mate who "set" the pick moves
off the defender for a pass.
|
| Pivot
|
1.
Another name for the centre player. In offensive situations the attacking
team tends to "pivot" around the big guy. Also used to describe
the low-post itself.
2. The only foot movement allowed after a player has stopped dribbling.
One foot may be advanced in any direction but the other foot must remain
in place. |
| Play
|
A
rehearsed sequence of (mainly) offensive moves/passes. The coach is often
called the play-caller. |
| Playmaker
|
Usually
a reference to the point-guard, a team's main ball-handler and on-court
play-caller. |
| Point
guard |
See
playmaker. See "Players" for more on player positions. |
| Post
(up) |
An
offensive move where the centre stations himself in the low post with
his back to the basket. He can then receive a pass or screen a team-mate
who is cutting to the hoop. |
| Power
Forward |
Also
known as the #2. The larger of the two forwards - See "Players"
for more on player positions. |
| Press
|
A
very close, aggressive defensive tactic intended to frustrate the attacking
team into making errors and losing possession. The press can be applied
in any section of the court either man-to-man, double-team or zone - whatever
it takes. When applied to the opposition wherever they are, you have the
classic "full court press". |
| Pump
fake |
A
fake shot. The hope is that the defender will jump to block and open the
way for a pass to a team-mate - or even a genuine shot over the defender
as he returns to ground level... |
|
S |
| Safety
man |
A
guard who drops back during an offensive move to defend against a fast
break if his team loses possession. |
| Sag |
A
defender dropping off his man to join a team-mate in a double team against
another attacking player, usually under the basket. |
| Salary
Cap |
A
League rule that limits a club's total season salary bill in an attempt
to keep some equality between the rich and the not-so-rich clubs - the
current Budweiser League cap is £150,000.
Also: a joke. |
| Scissor |
Play
in which two attacking players swap positions across the key in front
of the player in possession in an attempt to throw the defence off balance. |
| Screen
|
An
offensive player can free a team-mate for a drive, pass or shot by "setting
a screen". Basically, this means positioning himself so as to (legally)
impede the defender. One example of a screen is the pick-and-roll play
although a screen is often set way off the ball. |
| Set
play |
A
team's set plays are the attacking moves that they rehearse in training
and use in a game, usually triggered by a signal from the point guard
or the coach. There are countless variations of offensive moves and a
coach's "play-book" will contain the best of them - although
no two play-books are the same... |
| Set
up |
To
get in position, either in offence or defence. |
| Shooting
guard |
The
off-guard, a three-point shot specialist. See "Players" for
more on player positions. |
| Shot
clock |
A
clock (usually displayed on two LEDs at either end of the court) that
starts once a team gains possession. The team must make an attempt to
score (i.e. take a shot that goes in or hits the rim or backboard) before
the clock counts down (30 seconds in all competition except the NBA -
24 seconds). The clock is stopped for rules infringements where possession
will remain with the attacking side. |
| Shuffle
|
Same as motion offence.
|
| Sideline
ball |
Like
a throw-in in soccer. See "the rules" for more information. |
| Sixth
man |
The
first substitute off the bench. Rich clubs can rotate seven or eight players
during a game. Poorer clubs depend on a solid "sixth man" to
allow the starting five some towel-over-the-head time. |
| Sky-hook
|
A
hook shot where the ball is released at the very top of the arc of the
shooter's arm. Used to devastating effect by Kareem Abdul-Jabbar (NBA
all-time career point scorer). |
| Sky
walk |
The
apparent ability to move sideways in the air. Watch some Michael Johnson
videos for examples... |
| Slam
dunk |
A
crowd-pleasing dunk where the ball is slammed aggressively into the basket,
usually followed by the scorer hanging onto the hoop for a second or so
("in contravention of the rules" says Andy Anorak). |
| Slide |
The
defender's answer to the pick or screen where he tries to follow the player
that he's marking and also get by the player attempting to impede him. |
| Small
Forward |
Also
known as the #3. The"smaller" of the two forwards - See "The
Game" for more on player positions. |
| Stall |
Slow
play down, play down the shot clock. Same as freeze. |
| Steal |
To
gain possession either by taking the ball from a dribbling player or by
cutting off a pass. |
| Strong
side |
The
side of the court in which a team has possession - there will normally
be three players on the strong side. |
| Switch
|
Like
the slide, this is a defensive move where two players swap the players
they are defending. Often used when the attacking side has set a screen,
preventing a defender from marking his man. |
|
T |
| Tie
up |
The
outcome of a successful close defence where the defenders have achieved
a held-ball situation or forced the player in possession to violate the
five second rule (a closely guarded player must shoot, pass or dribble
within that time). |
| Tip |
The
start of a game (usually "tip-off") or simply the act of tapping
the ball towards a team-mate - for example when intercepting an opposition
pass. To "tip-in" is to tap a missed shot into the basket. |
| Ten
seconds |
The
time allowed to bring the ball into the front-court. |
| Thirty-seconds |
The
time allowed from initial possession until a shot must be attempted (the
shot must at least hit the rim or backboard). |
| Three-point
play |
An
offensive play where the player makes the basket and also draws a foul
to give him the chance of the bonus shot from the free-throw line. |
| Three-point
shot |
A
successful shot from outside the arc marked around the basket. Although
this is now an integral part of the game, the three-pointer is quite a
recent addition to the game (NBA 1989, college ball 1987). |
| Three
seconds |
The
time allowed an offensive player to occupy the opposition key. |
| Trailer
|
A
player following up behind an attacking team-mate in order to take a pass
or grab a rebound. |
| Transition
|
The
change from offence to defence, or vice versa. Fast, disciplined transition
play is a vital team skill. |
| Trap
|
To
double-team a player, pinning him down in a corner or along the sideline. |
| Travelling
|
A
violation that involves moving with the ball without dribbling, either
having just received the ball or having stopped dribbling and taking more
than the single pace allowed. |
| Triple-double
|
Fairly rare game
statistic where a player get double digits in three categories from:
assists, steals, points, rebounds and blocks.
|
| Triple-threat
|
Basic
basketball stance: the player assumes a position that would allow him
to shoot, pass or roll thus a) allowing him these options and b) forcing
the guarding player to second-guess him. |
| Turnover
|
Lose
possession. |