Played by Phil Campbell.

  • Fig - 3
  • Hed - 4
  • Nim - 7
  • Psi - 0
  • Rid - 2
  • Spd - 5
  • Str - 2
  • Action Skills - Sling [4].
  • Academic Skills - Burglary, Gambling, Escape, Gambling, Healing, Languages [Darokin, Thyatian], Pickpocket, Riding, Survival [urban], Storytelling.
  • Special Abilities - Wallcrawling. Halfings can verbally Deny the effects of any spell aimed at them once per day. This power only functions within the Five Shires.

Fergel was born in Eastshire within the Five Shires and lived a life of no real note until the weeks shy of his nineteenth birthday. He was a halfling of only moderate talents, easily distracted and prone to over indulgence in whatever life had to offer. On the day in question, Fergel had been assigned to help prepare the feast to celebrate his grandfather's one-hundreth birthday. Unfortunately, he paid more attention to the charms of his female cousins and neglected his work. The results were devastating; Fergel's grandfather and fully half his guests were struck down with food poisoning, almost unheard of in halfling society. Fergel was hauled in chains before the Council of Clan Leaders [three of whom were still suffering the after-effects of Fergul’s repast]. He was stripped of his family name, banished from the Five Shires and told never to return. Fergel was escorted to the border and turned loose with just the clothes he stood in as his only worldly possessions.
      Fergel made his way to Specularum, the capital city of Karameikos, where he spent the next nine years sinking further and further into the morass. He moved from menial job to menial job, picking up only a few skills along the way. His fateful career move came about when his occasional drinking partner, Albrecht, told him of the money to be made in the gambling pits of the Nest. After a number of initial wins, Fergel began to lose, and lose heavily. Convinced his luck was about to change, Fergel kept gambling until he had nothing left. When asked to settle his debts he could not and was faced with a stark choice: work for the crime lords that owned the gambling pits or suffer the amputation of his hands. Fergel often curses that day he chose to save his hands and wonders if he might not have survived after all. His lack of skills meant there was little he could do of practical use until it was suggested that he might be usefully employed in Berhart's House Of Comfort, a notorious brothel. Forcibly drugged, Fergel has only vague memories of the two years he spent there but he knows he acquired his peculiar nickname along the way. One of his regular 'clients' was the popular singer Yolanda of Luln.
      Fergel's epiphany came six months ago as he nursed his friend Greta up until her death from Syphilis. Greta was one of the many young girls who came to Specularum looking for their fortune, only to be drafted into one of the numerous whore houses and forced to work. Greta was the one person that Fergel had met whom he genuinely cared for and he was devastated when she died. Fergel escaped from Berhart's House Of Comfort and left the city before he could be caught again. Fergus is mentally scarred from his experiences. His short term aim was to escape and he had no plans beyond that. He has a vague idea that he should revenge Greta’s death but in reality he wouldn’t know how to go about it. For the time being he is content to wander until a chance for his revenge presents itself.


  • Fig - xxx
  • Hed - xx
  • Nim - xx
  • Psi - xx
  • Rid - x
  • Spd - xx
  • Str - xx
  • Action Skills - xx
  • Academic Skills - Hunting, Language [celtic, thyatian], Nature Lore [wilderness], Survival [wilderness], Tracking, Wrestling.
  • Weapons - Two-handed sword, dirk, small knives.
  • Equipment - Garron, Loose white shirt, heavy travelling kilt, deerskin brogues, cooking utensils, bag of oats, flask of whisky.
  • Distinguishing Features - Scar on face, thick black hair on right knee.

Donald [Glun Dubh] grew up on his father's farm, but after his father was executed for rustling he was kicked off the family land and became a 'broken man' [outlaw]. Falling in with a like-minded group he mounted raids for several months before being hounded out of his homeland after his crimes drew too much official attention.
      Donald has no respect for authority and is crude and boorish. He is, however, ferociously loyal to his friends and companions - not that he has many. Despite his crude manner Donald is a skilled outdoorsman and an excellent tracker.


Played by Graham Sanders.

  • Fig - 5
  • Hed - 5
  • Nim - 3
  • Psi - 0
  • Rid - x
  • Spd - 2
  • Str - 6
  • Action Skills - Melee [5], Thrown [3].
  • Academic Skills - Craftsman [metal & stonework], Knowledge [mechanical devices], Geography [mountainous], Labour [mining & stoneworking], Languages [Dengar, Gnomish, Goblin, Kobold, Thyatian], Lockpicking, Map Reading, Survival [wilderness], Tracking.
  • Special Abilities - Infravision [60'].

Ferro Blackhelm, Son Of Boffo, is short, angry, and impatient in the extreme. He drinks, swears, and writes letters home to his mum at the foundry every second day. He left the Blackhelm Friendly Family Foundry [of the Syrklist Clan], based in Highforge, Karameikos, when he was a mere forty years old to collect money for a supply of alloy cartwheels the foundry had forged for a young Vestland coachbuilder, Niel Bijorsson. After he slew Bijorsson for not paying the debt [fully in accordance with strict Dwarvish terms of contract], Ferro started to make his way back to the Foundry. He was waylaid when, for the first time in his short life, he came across a tavern. There, Ferro discovered ale which was forbidden in the BFFF.
      Ferro weighed up his love for the family business and his love for the new-found ale, and he quickly decided to stay at the tavern. In an emotion and tear-stained letter, Ferro wrote to the Family, telling them of his decision not to return [without mentioning the ale; he was far too scared of the Dotar [family chief], Wharil, to mention that]. Ferro told his family he would stay in the world of the humans as a travelling salesman. Now in his seventy-eighth year, Ferro uses his fabled powers of persuasion [and the threat of his axe] to drum up new business for the Foundry.


Played by Allan Stenhouse.

  • Fig - 6
  • Hed - 4
  • Nim - 6
  • Psi - 0
  • Rid - 4
  • Spd - 6
  • Str - 4
  • Action Skills - Melee [6], Thrown [6].
  • Academic Skills - Healing, Languages [Alphatian, Ochalean, Thyatian], Martial Arts, Theology [Koryis].
  • Spell - Protection From Evil [once per day].
  • Special Abilities - Immune to certain mind control spells; can make himself invisible to living or undead entities for a few seconds once per day. Can cause harm to monsters immune to non-magical weaponry.
  • Limitations - May not use any protective magical device.

Hailing from the far-eastern island of Ochalea floating in the Sea of Dawn, Lien Ho-Shen was left on the doorstep of a monastery worshipping the immortal Koryis when he was an infant, having never known his parents. Lien spent the next twenty-five years learning all manner of skills from the monks: healing and the theology of Koryis as well as numerous self-defence and combat skills. He is most proficient with the Lungchuan broadsword, as well as throwing shurikans and is also highly-skilled in various martial arts. As a mystic, Lien follows a strict disclipline of meditation, denial, seclusion and mastery of his body.
      In AC 998, Lien's monastery was attacked by slavers, and most of the monks slaughtered. Lien was captured and brought to the Known World to be sold into slavery. He managed to escape from his captors, killing many of them. A trio of them managed to escape: the ring leader and his two lieutenants. Lien will one day find them and finally avenge his people. His motivation, apart from the above, is to walk the land and aid the helpless, fighting evil wherever he finds it.
      Lien's word is his bond. He is true to his oath and strives to repay all debts. As a cleric of Koryis, the Patron of Peace and Prosperity, Lien believes in resolving all problems through peaceful negotiation and commerce, but Lien's harsh experiences have forced him to learn the formidible self-defence tchniques practised by the Bronze Mantis, a remote Ochalean warrior-priest sect. Upon meeting another creature he considers peaceful of intent, Lien raises a fist, covered with his other hand and bows slightly in greeting.


Played By Paul Dunlop

  • Fig - 6
  • Hed - 5
  • Nim - 6
  • Psi - 0
  • Rid - 5
  • Spd - 5
  • Str - 6
  • Action Skills - Melee [5], Thrown [5].
  • Academic Skills - Healing, Languages [Alphatian, Thyatian], Lyre.

Odytheus is the eldest son of Lord Theuclus Novamaxos of the Empire Of Thyatis. They kept watch over the Thyatian-Alphatian borders along the north-eastern Shadow Coast of the Isle Of Dawn, occupying Fort Dominicos. Family tradition dictated a challenge for each son. Odytheus was tested from the age of eight, with a large rock in the grounds of his house. Lord Novamaxos told Odytheus that when he lifted the rock, he would become a man. Two days short of his eighteenth birthday, Odytheus finally succeeded. Beneath the rock was a hole in the ground within which was his family's armour, shield and sword - Odytheus's reward.
      Odytheus rose in rank and stature to command Fort Dominicos's garrison as its captain. He also grew in physical strength, lifting a large rock every day to ever test his muscles. Captain Odytheus fought many skirmishes with the Alphatian forces who contested the border along their lands and the Shadow Coast until he was betrayed by Lady Julia Kendasius and her captain Agthenon, who left Odytheus and his army outflanked and lacking reinforcements in the Celadus Hills. Odytheus was blamed for the military defeat, and stripped of his title, his father publicly shamed.
      Odytheus left Thyatis, wandering the Known World from Karameikos to Sind. When he did eventually return to Fort Dominicos, Odytheus discovered Agethon had been awarded his father's estate, and had secretly murdered Lord Theuclus. Vowing revenge, Odytheus has become a mercenary, fighting where the money takes him, slowly-raising funds to finance an army and reclaim the Shadow Coast Agethon.
      
Odytheus is a noble warrior from a long line of noble warriors. He is often arrogant, loud and brash, but he is above all else loyal and he expects loyalties from everyone else. Anybody he discovers betraying his or another's trust will be dealt with in the harshest manner.