Off-line Editing and EDLs
Research Seminar
Digital Video Unit
Kieran McAtamney-Sanders
Rose Bruford College
Sound & Image Design BA (Hons), year 2
Brief:
Research and present to the group a 5 minute seminar explaining
the concepts behind Off-line Editing and EDLs. Include a 1,000
word report detailing your research.
Deliverables:
A 5 Minute Seminar
An essay of 1,000 words
Introduction:
This report is intended to accompany my presentation detailing
the concepts behind Off-line Editing and EDLs (Edit Decision
Lists). I will restrict myself to exploring the principles behind
off-line editing - this report and the accompanying presentation
is not intended to form a user guide to any specific package.
What Is Offline Editing?
The basic principle behind off-line editing is to allow the user
to edit high quality video, via a low quality preview, which can
be easily edited and manipulated without placing high demands on
the users computer system. This allows the user to experiment
with various different editing techniques without the prohibitive
render times which can result from attempting to manipulate full
quality video.
It should be noted, that off-line it editing is not usually used
when working with DV, since this format of video is already relatively
low quality/file size enough to allow direct editing of the original
media. Off-line editing, however becomes far more relevant when
working with higher quality video, such as film or high-definition
digital video, which require high-end workstations to manipulate.
It is therefore important that users of DV have at least a basic
understanding of off-line editing, to allow them to adapt more easily
as and when they progress to higher quality formats.
What is an EDL?
An EDL (edit decision list) is created by examining the changes
made to the preview video and noting which actions are performed
at specific time code points. This EDL is then used to recreate
the preview edit using the original full quality video. Today, this
is usually achieved using an automated process, though when working
with film, it is still sometimes used to produce a printed list
of edit points which are then re-created manually via traditional
editing techniques (razor blade and cutting block).
Whatever mechanism, manual or automated, is used to apply the EDL
to the full quality video, its effect is the same-it allows the
editor the freedom to make editing decisions unhampered by restrictions
imposed by rendering delays.
The Offline Editing Process:
Though there are many systems used for off-line editing, with each
having its own unique techniques and idiosyncrasies, the basic process
remains the same regardless of the specific packages used:
- Create a low quality preview copy of the video, retaining accurate
time code information.
- Perform editing on the preview copy using whatever package
is available/most suitable.
- Output an EDL containing the details of the edit. This is an
automated process in most packages, and the user normally has
some choice of output format.
- Pass the EDL to whatever system is being used to reconstruct
the edit using the full quality video. In some cases this function
will be integrated into the editing package, while in others it
will be performed by a separate application. The editing decisions
will then be applied to the full quality video, and the final
output produced.
Offline Editing History:
Although EDLs and off-line editing are most readily associated
with the editing of video on a computer, they have their roots in
somewhat simpler technologies. The concept of making editing decisions
before applying them to the real media is not a new one, and was
perhaps even more relevant than today when it editing was exclusively
performed using the traditional cutting block methods, when editing
was actually destructive to the original copy. It made good sense
to plan all edits with pen and paper before taking a razor blade
to your original footage!
As technology progressed, editors were able to make use of VHS
and other formats to preview their edits to get some idea of the
overall effect before committing themselves. With the advent of
computer editing, off-line editing has taken on a whole new set
of advantages and complications, though the essential ideology behind
it remains the same: to allow the editor to experiment by reducing
the investment of time/resources needed to see whether a particular
edit works.
Bibliography:
The majority of the material in this report and the accompanying
presentation is the product of my own background knowledge on the
subject. However, I also referred to the following sources:
Adobe Premiere 6 help files,
Adobe Premiere - release 6.01, © Adobe 2000.
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