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Below is my planned brief for my designated project, which will
make up 12.5% of the marks toward my degree. This brief has yet
to be confirmed.
Tutor: Matt Ottewill
Project Overview:
In this project, I will investigate the capabilities of Macromedia
Director to create a full-scale, platform independent real-time
strategy game (along the lines of Command and Conquer or Warcraft).
This will involve both programming, to create the basic game engine
and artificial intelligence, and design in creating the Interface
and game sprites.
My research will include an investigation into popular User Interface
styles for this kind of game, as well as the programming techniques
used to create a convincing and challenging opponent AI. this research
will them be practically applied in the creation of a shock wave
RTS game. I will also investigate the possibilities offered by Shockwave
for Web integration (through the inclusion of such elements as online
league tables / score boards.
Aims:
- To research the popular conventions in user interfaces for RTS
games.
- To research techniques used in artificial intelligence programming
for computer opponents in RTS games.
- To investigate the possibilities offered by Shockwave for integration
of Web elements such as online scoreboards.
- To apply my research to the design, programming, and assembly
of my own RTS game using Macromedia Director.
- To maintain, throughout the design process, a flexible modular
programme structure to allow the inclusion of late add-ons, such
as new maps and/or new units (possibly through the creation of
a proprietary file format).
Report Length: 4,500 words
Report: 40%
Practical: 60%
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