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News: 15.03.02
Just added a bunch more stuff to the
3rd Year projects section. More
on the way as I finalise the details...
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Last Update: 28th March 2002
This will eventually be a complete list of the strategies in the AI0001.RFH
file, with some brief details about which file they're in, and what they're
used for. Hopefully It'll be some help when trying to tailor the AI. (there
are a lot of them, so it'll be a while before I cover them all, but if
in doubt, almost all of them have pretty clear annotations describing
what they do).
Tech Level 1:
- Gen_InfantryThreatAttack.txt - InfantryThreatAttackT1
A counter attack with infantry for tech level 1. All houses.
- Gen_InfantryWorthAttack.txt - InfantryWorthAttackT1
A medium sized direct attack with infantry for tech level 1. All houses.
- Gen_LargeInfantryAttack.txt - LargeInfantryAttackT1
A larger attack with infantry for tech level 1. All houses.
Tech Level 2:
- Gen_CliffDefence.txt - CliffDefenceT2
Sends AI units to occupy defensive cliff positions.
- Gen_CliffPatrol.txt - CliffPatrolT2
A patrol loop, which sends AI units from cliff to cliff.
Thats all for now. more when I get the time...
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