| ||
|
To be the best interactive, participative, end user satisfaction mechanism for maximising employee sanity and
leveraging boredem thresholds in a flexible quality enabled framework.
Ever been in one of those meetings where you've noticed one or more of the following?:
This game acts as the definitive tool to assist in identifying linguistically challenged managers and to bring back a sense of normality to increasingly bizarre meetings.
| ||
| ||
|
To achieve comedic effect (and thereby personal satisfaction) by the acquisition of world-class buzzwords, via the strategic alignment
of impromptu managerial utterances within the operating infrastructure of core services provided by Buzzword Bingo.
The rules are simpler than a lobotomized tv weather girl. Each player chooses one of the playsheets below. The aim of the game is to cross off three words in a straight line on your playsheet, a la tic-tac-toe. Words are crossed off anytime that they are uttered by the presenter of the meeting (derivations also acceptable). Words can only be crossed off once. Each player may only hold one card for the duration of the meeting, and may not change cards once the meeting has started. Any player who completes a line of the playsheet must immediately stand up and shout out "two-storey family abode!!!" (house). The first player to do so will be considered the winner, however play still continues, and any other player completing a line must follow the same ritual. Extra kudos is given for obtaining a line that passes through the special centre buzzword-bingo bonus phrase. (It is left upto individual teams to decide how to administer the award). |
||