Napoleonic
Q’s And A’s
These questions and answers are taken from the POW magazine. With thanks for the permission of John Hollyoak the editor. If I get time I will try and present them in a better format.
Graham Beattie asks:
Q. Initiative points for non British trained
infantry firing at close range, does this affect irregulars as well? The die
roll for initiative is after normal firing. Is initiative based firing carried
out in movement phase?
A. Graham was not the only one to query
this aspect, Bob Connor of Tabletop Games and Martin Wilkinson both queried the
same thing. The initiative points for non British trained infantry firing are
additional initiative points required if the unit fired earlier in the bound
and it counts for all troops including irregulars. No initiative points are
required for a unit to fire. This is to represent the loss of control once a
unit started mass firing, the British ignore this because they retained far
greater control when firing.
Q. Do shaken troops only get minus 2 when
testing to receive a charge? Is there any other disadvantage/morale effect for
being shaken?
A. The only morale effect for shaken
troops is when they are being charged. A shaken unit takes two column shifts to
the left when firing; a formed unit in melee does not get its multiplier if
shaken; also all shaken units in melee take one column shift to the left.
Shaken troops cannot countercharge even if they pass a morale test for being
charged. Finally a shaken unit may not move closer to an enemy unit until they
have been rallied by an officer. The shaken status is a loss of formation or
fighting efficiency not always a morale loss.
Q. "+2 artillery, each flank in contact
with steady friends". Does this only give benefit to artillery at either
+2 or +4 for one or two friends or do artillery get the benefit anyway and all
troops in the middle of the line get a plus.
A. Because artillery units have a low
basic strength we have given them a morale benefit of +2 per flank in contact with
a steady friendly unit. This is to represent the steadying effect of supporting
troops and to steady the morale without making the fire effect of artillery too
great by increasing their basic strength. It does not apply to other troops.
Q. Scale - any further guidance to unit
strengths over and above that written in the rules?
A. We have deliberately stayed away from
figure and time scales as they impose a straight jacket upon a set of rules and
lead to a less flexible approach. Instead we measure a unit’s relative fighting
efficiency rather than the number of men it contains. In the rules one infantry
unit represents approximately 3 battalions of foot which is one regiment in
continental organisations or one brigade in British organisations. These units
represent up to 3000 men if at full strength but may be as low as 1500 men in
some under strength or veteran units. A cavalry unit represents two regiments
of cavalry which is normally one brigade which could be between 600 to 1000
men. An artillery unit represents 2 or more batteries of approximately 12 to 24
guns.
Q. Any plans for an 18th Century version? I
feel the system would work and Prussian tactics troops appear to be tailor
made.
A. You are right that with a little
modification the rules could be used for 18th Century warfare and we may in the
future produce a set of 18th Century army lists with amendments to address any
special requirements, but as with the Napoleonic Rules this will depend upon
public reaction.
Q. Any plans for any other army lists e.g.,
India or orders of battle for specific re-fights?
A. We have had several requests for rules
and modifications for the Indian subcontinent and the initial draft is included
in this magazine. We chose not to include India in the main set because they
would spoil the balance of the rules and the small size of the European forces
means that unit representation would have to be reduced to battalion rather
than regimental scale. We have produced laminated army lists for specific
battles in the 19th Century and if there is a demand for the same in the
Napoleonic period we will happily oblige.
Tony Cane asks:
Q. Can rifle armed infantry fire using
smoothbore factors (i.e. if they are in close range)?
A. Rifles count in all aspects as Musket
except they can skirmish fire up to 6". A rifle armed British unit
represents a British brigade armed with musket with a rifle company attached to
bolster the skirmishers.
Q. Is a French column with skirmishers
deployed ever treated as a skirmish target?
A. In Napoleonic PoW the skirmishers
attached to units are primarily to provide fire support for the troops
advancing behind, and to protect the unit against opposing skirmishers. A
column with skirmishers would never count as a skirmish target, but opposition
skirmishing troops would take a 1 column shift to the left when firing at them.
Q. Why is there an * beside the Prussian
system C in C in list 28 and others.
A. See page 28, 1st paragraph ‘Officers
Initiative’. In some armies, due to a poor command structure, a C in C can only
influence troops belonging to a subordinate if he joins them personally. This
is marked with an * next to the C in C in the army list.
Q. Do light infantry ignore movement
penalties in built up areas? The back cover says yes, the rules on page 30 do
not include built up areas.
A. Oops! Sorry this is our error when
setting up the quick reference sheet. If in doubt the main rules are always
correct.
Q. One area I am not sure is right, is that
of defenders in built up areas. There are many accounts of towns repeatedly
changing hands as assault was followed by counter assault. There are no fire
penalties for being in built up areas which must affect deployment if cover is
being used. Also rallying while in a town was difficult, it seems this could only
be accomplished after being pushed out of the town. I am tempted to try a
modification of one shift left for line firing from towns and either two points
for, or no, recover from disorder in towns. Would this seem a sensible
modification to try?
A. Other than fighting in small villages
(individual buildings in PoW terms), most commanders tended to avoid fighting
in built up areas and wooded areas as these made control of the troops more
difficult. This is the reason we have defined more terrain as dense in the PoW
Nap Rules and why this disallows any group movement. Also buildings that have
been prepared for defence should be more difficult to attack as these tended to
hold out for some time. Other than this your suggested modifications could be
used and should give the result you require.
D Parker asks:
Q. Does the C in C have to be given orders or
just the subordinate officers?
A. Please see the article in Magazine
Issue 5.
Q. Does an officer with a unit also count the
+1 for being within 4 inches?
A. An officer is either with a unit (+2)
or within 4 inches (+1), these are not cumulative.
Q. Does a steady morale result override a
previous shaken result?
A. No. An officer must use initiative
points to rally a unit. (Note the exception when rolling a 1).
Q. Is an officer required to join a unit to
rally it?
A. An officer does not have to join a unit
to rally it, but he must have the initiative available i.e., 1 initiative point
per 8 inches between the officer and the unit he wishes to rally.
Q. Do both sides fire during a bound?
A. No, only one side fires each bound.
From Steve Robertshaw:
I very much enjoyed playing your recently
published Rules for the Napoleonic period. For the past 25 years I have used
the vast majority of rule sets available starting with Don Featherstone and
then progressing through Leicester/Newbury, The Airfix set, WRG, Sound of the
Guns, The Battle Honours Computerised Set and too many other sets too poor to
mention. All these rules suffered from far too many tedious calculations or a
staggering reliance on simplicity and downright luck. Also none of them
succeeded in reproducing the complicated command and control aspects of the
Napoleonic Wars which were so important. You appear to have found the right
balance. I have only one criticism to make - it is far too easy for formed
troops to charge steady deployed troops in the open. Melees in such
circumstances occurred about as often as cavalry broke squares. It was the fear
of the bayonet rather than its actual use that caused men to turn and run. I
would suggest that the morale deduction is far more severe than the current -2.
A. Some players have commented like you
that melees take place when troops would have broken prior to contact. In PoW
melee does not only represent the physical hand to hand combat but the period
when two opposing forces were in close proximity to each other when the morale
effect of the enemy was the largest factor. Because under the rules formed
troops may not fire, we needed some way of representing the confrontation that
took place when units closed in.
Mr Murchie writes with the following (bad!)
news:
Q. I have noticed a few errors in the army
lists in so much as the base strength does not correspond correctly to the
maximum strength. The errors are as follows:
Army 12 British Intervention 1792-1802,
C-in-C allocated troops, First Line Brigade, base strength 6, max. strength 18.
Army 24 French Peninsular 1812-14, 1st
Division, Second Line Regiment, base strength 4, max. strength 16. 3rd
Division, both Line Regiments, base strength 4, max. strength 16.
Army 26 Ottoman Turk 1800-12, C-in-C
allocated troops, Sultan’s Guard, base strength 8, max. strength 16.
Army 37 Westphalian 1809-12, Cavalry
Division, Both French Heavy Cavalry, base strength 6, max. strength 14.
A. It seems that no matter how many times
we proof read the lists something seems to sneak through. In all these cases
the maximum strengths are correct, the base strength should be 10 lower for the
infantry and 6 lower for the cavalry.
The following are various emails received
by Richard Denning. Apologies to anyone who has been missed out but Richard has
had to re-install Windows so he may have lost some of the earlier queries and
replies.
Jim Mollan:
Q. It states in the rules " The
aggressor starts the turn in phase four and ends in phase three". Does
this mean that as the aggressor, you complete your initiative and movement.
Then go through phases 1,2,3. Or Complete phase four, then your opponent
completes phases 1,2,3 and 4, handing back to you to go through phases 1,2,3,4.
A. At the start of the game the players
roll to see who will be the attacker and who is the defender. The attacker
begins the game. The defender deploys at 9" in. The attacker only does one
thing in his first move - that is initiative and movement - i.e. he rolls his
initiative dice one by one and moves his bases one by one. The defender then
does a complete move starting with phase 1. Then both players play their turns
alternatively starting at phase 1. The game must end on the attacker’s move in
phase 3 - i.e. he does not get to move in his final phase.
M Romans:
Q. Regarding infantry in square - does the
1/2 strength multiplier apply to infantry in square facing infantry only. If
not, and the following situation occurs, isn't the square almost inevitably
going to be broken ? Say a square is charged by cavalry and it fails its morale
test, say to shaken, so the charge goes home if the cavalry pass (have I got
that right?). The infantry then fight at 1/2 strength modifier for being in
square and a left column shift for being shaken. Conversely, the cavalry
receive no modifier and thus stand a pretty good chance of outscoring the
infantry in
terms of casualties, with the result that the
square is broken. I would imagine that this would lead to more squares being
cracked than could be justified historically. Have you had any problems with
this, or should we just apply the 1/2 strength multiplier when facing infantry
only?
A. 1/2 strength applies to all situations
when a square fights melee. It is not a good formation for fighting melee. Its
strength lies in preventing cavalry attacking flanks and hopefully dissuading
cavalry from charging home. Once cavalry have charged home then the square
would not do well. Consider: Infantry are on average 12 strength, +1 for
officer , +4 for being in square gives a morale of 17. Thus you have only a 15%
chance of shaking. The cavalry then must also pass morale - usually cavalry are
10 strength (perhaps 12) +1 for officer gives 11. Thus almost half of the time
the cavalry will not charge home against a shaken square. So roughly 8% of the
time will the cavalry actually get in . In this situation the cavalry will only
count as multiplied by 1. Then the infantry having lost (probably) 1 fig check
morale on 11 +1 for officer, + 4 for being in square = 16. So 80% of the time
they would pass (which becomes shake as they lost the melee). They have only
10% chance of retiring shaken and 10% of routing.
Q. Skirmish screens - Most rule sets allow
skirmish screens to diminish the effect of firepower on the formations behind
them. Would we be best advised to represent this by a left column shift for
obscured target or a smaller strength multiplier for the unit firing?
A. At battalion level this might be OK but
at larger scale we use we are not convinced that skirmishers really protected
units much. However, skirmishers do reduce the effect of other skirmishers.
Q. Terrain - I don't have the rules in front
of me so, I'm not entirely sure about this, but how far can units see into
woods - just those at the edges or a inch or two inside ?
A. Woods count as high terrain so either
both troops must be in the wood - then use high terrain column or one most be
on edge. Even 1/2" in makes them invisible. This is based on the principle
that foliage is thicker at the edge of a wood.
Q. Command distances - 8" seem fine for
regimental scale. With battalions, there are going to be a lot more units on
the table for each divisional commander. Would a 12" command radius be
more appropriate ?
A. Depends if you plan to have an entire
Corps at 3 divisions times 3 brigades times 2 regiments times 2 battalions = 12
units under one officer. I suggest you have brigade officer thus only 4-6 units
- which is what we use. In this case stick to 8".- remember you can order
outside 8" - just costs more.
From Bothir:
Q. Attack orders - the rules state that you
must move at max. speed. We have been playing it that your first pip must be
used to advance and any other remaining pips may be used for formation changes
etc. all the command’s units except one unit which has been held in reserve or
art. dropped off to shoot must advance a full move.
A. Well you are allowed to make formation
changes before movement providing the command is obeying the spirit of the
orders. Thus you could not say deploy in to square an infantry division on
attack orders just because they can see cavalry over to the side a couple of
moves away.
Q. Continued melees - does the supporting
unit test morale separately at the conclusion of the melee or does it act as
the unit in front of it if the melee is won must it pursue.
A. All units involved in a melee must test
and obey test results. So yes a supporting unit may have to pursue.
From Chris Rees:
Q. When mounted troops are in contact with
foot in square the rules (and play sheet) say that cavalry do not get the melee
multiplier - Does this mean that their melee strength is zero (i.e. a
multiplier of zero) or what?
A. The play sheet says ‘multiply the units
strength by the following factors’: You then read down the factors to see if
that factor applies to your unit. Since none of the first 4 factors apply to
cavalry charging squares then "Others" must - i.e. 1. Thus you multiply
the cavalry units strength - say 10 by 1 =10. Remember that in order for the
square to have been contacted by horse it must be shaken first as horse will
not contact a steady square therefore the infantry will be on not only a 0.5
factor but will have a left column shift.
Q. The rules refer sometimes to staff
officer, officers, divisional officers etc. Are these all the same except for
the C-in-C? or is there some classification beyond the system (Prussian,
French, etc.) and quality (good, poor) etc.?
A. Staff officers may in certain armies
(French mainly) be used as an artillery officer i.e. can have a grand battery
under them, or may use their initiative to bolster other officers. Otherwise
all officers are the same whether they command a division or brigade.
Q. During firing a player may fire a group of
units against a target group. What are the criteria for forming either type of
group (for forming movement groups its very clear). What happens if a target
group has some of its units so that different modifiers apply from the rest? I
realise that the obvious answer here is that a target groups unit must all have
the same modifiers applied to them and that anything that could fire at a unit
of the target group could be part of the firing group, but the rules seem very
open to player 'interpretation'.
A. You work out the strengths at the range
concerned for each unit, add these together - this could be 2 infantry firing a
volley plus a gun say and round up to nearest 5. You then apply all the effects
PER TARGET UNIT and then all the effects PER FIRING UNIT. The firing group and
the target groups can be made up of mixed units Just apply all 1L and 2L
modifiers and then all 1R to get the final column. Roll the dice and spread
casualties evenly. See also the query from Simon Clarke in the 19th century
queries.
Q. In a multiple unit melee do you just total
the casualties each unit causes for each side and compare those totals. With
then all of one side's unit 'losing' (and hence taking the moral test first
with a result of one lower than actually achieved) and then all the other
side's units 'winning'?
A. YES! All losers test first and take 1
result worse than rolled . All winners test last and take 1 result better.
Q. When a unit is charged from the flank or
rear and passes its morale test it can turn to face the chargers, but
the figures are not moved. As the unit does not turn does this mean that the
firing arc remains unchanged (i.e. the charging unit will not be able to be
fired upon) but the unit subsequently ignores any 'flank or rear' modifiers and
multipliers? If so can the unit fire on other troops in their arc and range or
would the target priorities prevent them (unless there was a unit charging
friends)?
A. If the unit being charged passed its
morale test it can do various actions as listed in the section on morale in the
rules. Two of these options are fire OR turn to face . As it can do only one it
follows that if it is turning to face it will not fire. The firing arc though
remains as it was before.
Q. When a unit is contacted and routs or
retires shaken due to failing its morale test (in phase 1) does the charging
unit pursue (i.e. would the charged unit count a 'melee opponent') or remain
stationary at the point of contact?
A. NO the charging unit carries on forward
2 inches (there is a diagram in the rules showing this) and will therefore not
contact the routing unit which would probably run back 4 ,6 10 or 12 inches
depending on type. Only if the 2" move brings the charging unit into
contact with a new enemy could melee occur.
Q. When a unit routs or retires it moves
'directly away from the cause of the morale test'. If a unit has been fired
upon, or contacted, in the flank how is the unit’s width determined for its
line of flight (i.e. if contacted on the flank is the 'width' the units depth,
and if not how is the real unit width placed in relation to the position of the
actual unit - obviously parallel to the firing or charging unit, but where
along that parallel line?) (this is badly expressed but I hope you understand
the question!)
A. Very good question. The rules do not
say. My feeling is if a unit is contacted in a flank the line of flight must be
between lines drawn from the back and front of the unit sideways. i.e. if
formed (column) this will be 4.5 cm. The line of flight will be along this
width. Often you need a little common sense application of the rules here.
Q. If a unit is on engage or attack orders
and an enemy unit is on its line of advance but behind the first unit can the
first unit move backwards to engage the enemy within the scope of the orders?
A.
A unit on attack or engage will be given a line of advance usually to a
defined objective or area of deployment marked on a map. Thus we usually define
a demarked zone the division is attempting to attack and take. If the enemy
unit is within this zone it is reasonable to turn in any direction, charge fire
etc. to get the enemy away from the zone. BUT if the enemy is behind you and
not on an objective or area of ground you are attempting to defend you cannot
turn around and head back to engage without an order change. This is the reason
for allowing supporting troops.
Q. A unit is charged, passes its moral test
and decides to counter charge. During the melee does the counter charging unit
count as charging for melee multipliers and effect (it only mentions charging
and pursuing).
A. Yes, countercharging counts the same as
charging.
Q. If a unit is attempting to reinforce an
existing melee does it, or its target, need to take moral tests for being contacted
or charging home? Similarly as it only adds its strength is the multiplier that
of the friendly front line unit its is reinforcing? What happens if it is not
backing up another unit but making direct contact with the enemy (such as
hitting the rear of an enemy unit in an existing melee - would the enemy unit
count as contacted in flank, but what would the new unit count as?)
A. If the enemy unit is contacted by your
unit whilst the enemy unit is engaged with another of your units then the enemy
unit must still take a morale test and may indeed count as contacted in flank
or rear. In this situation your new unit will get charging bonus and also
possible multipliers if a column or cavalry, but must test to charge home.
However if you merely add your unit into the rear of one of your units
'reinforcing a melee' the enemy do not check morale and you do not need to test
to charge home. The new unit merely adds it strength i.e. 8 or 11 or 14
(whatever) it gets no multipliers or charging bonus. The unit of yours already
in melee gets its bonus and multipliers as normal.
From Tim Thompson:
Q. Your British Peninsular Divisions are
really double divisions (the standard historical division would be 2 British
brigades and 2 Portuguese regiments). Is this because you think the historical
force would be too manoeuvrable under the rules or did you have an idea of the
number of commands that you wanted for the lists, or some other reason?
A. It is basically because the army would
be too manoeuvrable.
Q. The scale is one gun represents several
batteries. I would guess from your lists that if there is a single battery it
is only given 2 strength points. Is this correct for my forces at Salamanca
which will usually have just one battery per division?
A. This is correct but you can use the
battalion gun to represent this.
Q. Your Portuguese regiments all have musket
armed skirmishers. The standard Portuguese brigade was 2 regiments of line and
1 battalion of Cacadores. One of the companies of the Cacadores (the Atiradores
or sharpshooters) was armed with rifles. As the British line usually only had
one company of rifles attached but you classify them as BSr surely one of the 2
Portuguese regiments should also have rifle armed skirmishers?
Or do you feel you already given the Allies a
generous proportion of rifles?
A. I agree if you are being strictly
historical this should apply but the proportion of rifles feels right.
Q. Spanish army list - nothing post 1808? I
appreciate that they lost nearly all their battles they did carry on fighting.
I don’t know what drill they used but they seem to have used linear tactics
(but they were on the defensive). I strongly recommend ‘The Spanish Ulcer’ by
David Gates which includes a number of orbats.
A. Trying to include a later Spanish army
probably delayed the publishing of the rules by about 2 weeks. In the end we
simply could not find a large enough force to use as the basis for a list.
Thanks for the tip, we will try to include a list in a future magazine.
Finally from Martin Wilkinson:
Q. What happens if a cavalry unit charges
more than one unit and one of the units becomes ineligible by forming square?
A. You would just fight a melee against
any remaining eligible targets and ignore the square.
From Julian Lopez; I used Napoleonic PoW at
Rollcall and I must admit that I am now hooked! Four competition games without
a single argument says a lot for the rules. Since I was the spare player I only
had time to read the rules the night before the competition so I only spotted a
few bugs on the journey home.
Q. P30 (g) Flank attack, line 2-3 ‘or if the
flank is protected by a friendly unit within 2 inches which is capable of
moving to the point of contact.’ The problem here is that a group of 2 units of
formed foot are within 2 inches of each other’s flank and capable of moving to
the point of contact!
A. You are right. The unit protecting the
flank should be within 2" of the flank without interpenetrating the unit
it is protecting.
Q. P31 (k) Charging, paragraph 2, line 4-5
‘in order to initiate a melee a unit must be able to contact the enemy with at
least 3cm of the front edge of its base.’ This means that a unit cannot
initiate a melee with deployed infantry in the flank as they don’t have
sufficient depth!
A. The unit must have the movement
allowance to reach the enemy unit with at least 3cm of its frontage, this is to
prevent charges where only the corner of the charging unit can make contact,
not to prevent contacting a narrow formation.
Q. As far as I can see Prussian system foot
can be formed and use the x2 multiplier if they charge in this formation. Is
this correct?
A. Yes but they count a morale deduction
of -2 when using this formation.
Q. Can a C-in-C group move several batteries
(the rules only mention staff officers)?
A. Group movement of artillery is allowed
only to staff officers who have the artillery under their direct control.
Q. C-in-C and staff officers can direct fire
of batteries under their command. Does this mean:
a) batteries of the entire army (at least for
the C-in-C).
b) batteries in his own division.
c) batteries in his own division only if
these are the only units in the division.
A. The C-in-C can directly command any
battery’s fire but only if he is with the unit. A staff officer can only affect
the fire of those batteries assigned to his command.
Q. My only problem with the rules is how
units can whizz around even if very close to the enemy. I feel there should be
some form of restrictions once you get within a certain distance of the enemy
(say 2" for infantry and 4" for cavalry). Once within units should
only be able to move directly forwards, backwards or towards the enemy unit
which is within the 2"/4" zone.
A. We have included the idea of an enemy
zone of control in the separation of tactical and strategic movement, i.e. no
unit may move more than once when within tactical range of the enemy. We have
deliberately kept the rules as simple as possible in order to keep the players’
focus on the army rather than each individual unit. The officer’s initiative
(or lack of it!) should take this sort of thing into account. Other rules have
‘zones of control’ and they seem to cause no end of problems.
From Jeff Davies:
Q. In morale do units with their officer get +2
and +1 for him being within 4"?
A. No, these are exclusive. An officer is
either with a unit or within 4".
Q. When firing at charging cavalry is it one
column shift right for mounted and one left for charging, one effectively
cancelling the other?
A. Yes. As mounted troops move fast during
a charge then this offsets the fact that they are a larger target.
Q. Are armies only allowed staff officers if
the lists permit or can you buy them if you want to?
A. When designing the army lists we gave
armies a staff officer where we felt it was historically appropriate (usually
armies that had adopted the French system). Obviously you could agree with your
opponent to spend extra points in a friendly game.

Q. Units 1, 2 and 3 are formed infantry that
have just contacted unit A (deployed infantry). Do you add up all the strength
ratings together or do you fight three individual melees? Incidentally how many
pips do units 1,2 and 3 need to move into contact assuming they started from
4" away?
A. This should be fought as one melee
adding all the strength ratings. When firing unit A will get 3 right column
shifts for formed targets. It would require 3 pips to move 1-3 into contact
(see Steve Partidge’s questions).

Q. Am I right in thinking that units 1 and 2
cannot fight unit B because not enough of their frontage is in contact?
A. This would be fought as one melee,
units 1 and 2 versus A, B and C. Units 1 and 2 can fight B because they have
contacted enemy with 3cm of their frontage.
Q. How many bounds are there in a turn, one
or two?
A. In one turn each player will have one
bound.
Q. When you talk about continued melees you
say ‘a unit reinforcing another unit in this way may only add its strength to
the melee calculations and will ignore any multipliers and column shifts’. If
they add their rating to the unit in front surely the column shifts will affect
it?
A. A unit which reinforces a melee by
contacting the enemy unit will count all its factors as normal. If the unit is
unable to contact the enemy because of other units in the way they may choose
to reinforce by supporting the rear of a friendly unit already in contact with
the enemy. (They may also choose this option rather than charge directly as
they do not need to take a reaction test to charge home). In this case the unit
in contact calculates the melee factors as normal but the supporting unit may
only add its strength and may not count any factors for being formed, charging
etc.. In a way you are right in that the factors for the first unit will affect
the strength of the second. However, these shifts would have applied anyway so
the only difference to the melee is the strength of the reinforcing unit.