News | About | Download | FAQ | Gallery
Introduction
I've tried to include everything you need to know on this page. If I've left something out, or gotten something wrong, or you have any other feedback, please let me know. But I am not a technical support line for Poser or Cinema 4D ... anything you need to know for those, please consult your manuals first, OK?
I have made this page print-friendly - that is, black writing on a white
background - so that you can print it out if you wish. For following
the tutorial, I find it really helps to have a printed copy, otherwise
you're forever switching between different windows.
System Requirements
Poser for Windows or Macintosh and Cinema 4DXL 6+ for Windows or Macintosh. I don't know if it will work on earlier or lesser versions of Cinema 4D. Try it, and let me know!
You will need a Windows PC or a machine capable of running Windows EXE
files for part of the process. I hope to create a fully Macintosh
version soon, but this is the first Cinema 4D development I've done so
I'm literally learning as I go.
What is PAIS?
This system allows you to create animations in Poser and then transfer
them to Cinema 4DXL for lighting, rendering and special effects.
Why do I need PAIS?
Poser is able to export animations as a series of Wavefront OBJ files. Cinema 4DXL is able to load these OBJ files directly. However, there are a couple of drawbacks;
So how does PAIS help?
PAIS automates the production of Morph Targets and Morph Keys.
PAIS consists of two parts;
What's the catch?
There are a few things you need to realise about this process.
Step 1 - export 300 OBJ frames out of Poser ... total file size 867Mb
(this took about 11 minutes)
Step 2 - use OBJCrusher to compact these OBJ files ... resulting file
size of the output file 366Mb (this took about 10 minutes)
Step 3 - import into Cinema 4DXL and save C4D file ... resulting C4D
file size was 109Mb (this took about 10 minutes also)
At each step, you can, if you wish, delete the preceding files ... for example, once I've run OBJCrusher, I can delete all the individual OBJ files which Poser exported. However, these file sizes should give you an appreciation of why this is not a fast process ... it took about half an hour to do the above.
You must also understand that with everything loaded into Cinema 4DXL,
memory starts to become an issue. You may find that you start to
get a lot of disk thrashing as virtual memory is employed. There's
not much you can do about this other than try to keep your animations short.
If you're trying to make a short film, I'd suggest that every different
camera angle shot is stored in a seperate Cinema 4DXL file. This
will require a lot of planning up-front, but will save a lot of disk-thrashing
later!
How good are the results?
Check out the gallery to see stills and movies done by myself and others.
Naturally, rendering quality depends on factors like lighting, render
settings, camera settings, and so on. However, the model import from
Poser is perfect. That is, the model you end up with in Cinema
4DXL is geometrically identical to the model in Poser - and that
includes facial features, expressions, lipsync, the lot :-)
OK, sounds great - how much is it?
Nothing. Nada. Nix. It's totally FREE. I wrote this because I needed and wanted it, and because I wanted an excuse to learn how to use C.O.F.F.E.E. I know there are other people who will make good use of it also, and to all of you, please accept this system with my compliments.
All I ask for in return is;
I want it!
Continue on to the download page, then :-)