MISSION IDEA
Setting Hospital/Mental
Asylum
Story Garrett needs to break into a
hospital and break out a friend, who knows some thiefs-pawns who could replace
Cutty. The hospital is for both the
wealthy and the poor. The wealthy get
treated, the poor go there to die.
Garrett needs to break into the hospital, and convince the friend to
leave with him. However, he gets there
to find that the friend is too ill to move – only a healing potion will heal
him. However, when he gets to the
apothecary he finds that the potions are locked away, but that more can be made
in Soulforge-like machines. Putting
food and elemental crystals in can make all sorts of potions. Garrett does this, then steals a set of
nobles clothes. He gives the clothes to
the friend, who can now walk out the front door while Garrett leaves by the
back
Features Soulforge-like machines to make potions. A mini-asylum for mental cases. Secrets in the basement where doctors try
out new potions on patients and loot the bodies for organ transplants, possibly
allowing the inclusion of zombies there.
Doctors and patients walking about, guards to protect the nobles from
other occupants. An ER / A&E with
guards suffering from arrow wounds.
Dispensary and kitchens where Garrett can gather ingredients. Large apothecary with frob-inert glass
cupboards with loads of potions behind.
Side objective to look for information to blackmail nobles (i.e. sexual
diseases, taking fake sick leave, or having an affair with one of the nobles)
Setting Large hospital in centre of city,
possibly old stately home. Wing for
poor, rest for nobles. Mortuary for
dead, possibly zombies. Hammer chapel,
with priests walking around giving last rites.
Products Suggested: Healing P = Earth crystal +
food, Speed P = Fire + Food, Breath P = Air + Food, Slowfall P = Earth + food,
Invisibility P = All crystals + food.
Also new ones programmed into engine: super-healing potion; potion which
can be added to water fountains (which guards drink from) to make unconscious
or drunk; alcohol; dexterity potion (faster lockpicking)