This was written back when
LGS went under. A few of us were
kicking round ideas for a story arc that could be made by the fans. This is my contribution. Please not that this is in no way linked or
affiliated with the official Thief III, the Correspondance of Thieves at TTLG
or the T2X expansion. You have been
warned.
Background: Several months have passed since Garrett dealt with the
Mechanists. They have now re-joined the Hammerites, who have grown in
power. Garrett is again an independent
thief, still searching for the 'big one', a job that will allow him to retire
Mission 1-Antiques Fair: He breaks into 'Grimworth and de
Perrin', and loots whatever he can find. Most of the loot is gone, but there is
a note. Apparently there has recently been sold to Lord Rathton the Crystalline
Gem, an antique stone of immense value.
Mission 2-Planning and Mapping: He wants to loot Lord Rathton's
manor, but needs to find the plans to it first. He breaks into the guarded
quarter of the City, TradeBridge, where the City's smaller businesses are.
There, he finds the plans to the manor in the architects house, taking the
opportunity to loot all the businesses along the way.
Mission 3-Break-In: He breaks into the manor, but finds that both
Lord Rathton and the Crystalline Gem have been removed to his luxury home in
the country, a place Garrett has never heard of.
Mission 4-Research at the Census Bureau: To find the location of
the house, he breaks into the offices of the Census Bureau, and there he
searches through the archives for the location of Lord Rathton's country manor.
Mission 5-Confrontation: Garrett breaks into the country mansion,
only to find that the Hammerites have taken over there, the Gem is missing, and
Lord Rathton dead. Apparently the Hammerites received an anonymous warning that
Rathton was a Pagan. They have the letter in a safe at the new Hammerite
temple Garrett resolves to break into the temple to look at the note, in case
the Keepers have given it to the Hammerites.
Mission 6-Breaking and Entering: Garrett breaks into the
Hammerite temple to look at the note. At the safe, he finds it empty and the
other door to the room swinging open He follows the figure, who is a Keeper, to
a secret passage, and goes outdoors, where the scene fades to black.
Cutscene 1: Garrett has been knocked out by the Keepers.
They explain that the time for the Balance is at an end ,and that the time has
come to rid the world of both the Hammerites and the remnants of the Pagans.
Garrett guesses that the Keepers manipulated the Hammerites into killing
Rathton, to make Garrett hate the Hammerites and turn on them, destroying them.
The Keepers decide to kill him, for he knows too much, and throw him, unarmed,
into a sewer.
Mission 7-Shadow in the Night: The sewer is where the Pagans have
taken refuge. Garret must sneak past them, with no weapons, to the exit to the
street.
Mission 8-Searching: Garrett plans to use the Hammerites to kill
the Keepers. First he needs to find the Keeper compound. To do this, he
determines that the best way would be to search the offices of the city
newspaper for reports of areas with strange occurrences. Anyplace where there
are many stories of men who seem to be able to vanish into the shadows is sure
to be the location of the Compound
Mission 9-Mapping the Ground: Having found the district, Garrett
scouts it out, to find the actual entrance to the Keeper Compound. He must
search through the City district of TradeGate to find the entrance. Eventually
he finds it, and is able to draw a map by observing the entrance from another
building.
Mission 10-Sowing the Seed: After having drawn the map, Garrett
must plant it on the Hammerites, in a way that they do not suspect. He must
sneak in without being seen, and plant the map in the safe of the Master
Forger. The same safe he stole from earlier. However, security has been beefed
up, so the job is not as easy. When it is discovered, along with a forged note
from the High Priest, the Hammerites will attack the Keeper Compound, sorting
them out.
Cutscene 2: Garrett watches as the Keepers defeat the
Hammerite attack, slaughtering them and forcing them into retreat. Garrett
decides that stealth is the only way that he will be able to deal with the
Keepers - using their own doctrine against them
Mission 11-Hammerite Armoury: Garrett breaks into the Hammerite Arsenal,
to search for a sunburst device to plant in the central meeting hall of the
Keepers. However, he finds that they are all at the building site of the new
Hammerite Cathedral.
Mission 12-Praise the Builder: He breaks into the building site,
and steals from them a sunburst device.
Mission 13-Repaying Old Debts: He wants to set up a timer, and so
needs a mechanic 'friend', to whom he owes a favour. However, the friend is in
the new Hammerite prison, and so must be rescued.
Mission 14-Return to the Cathedral: Garrett has rescued the man,
but is then told that to make the device the friend will need a device that the
mechanists had just developed before Garrett dealt with them. He has to go into
the ruined mechanist cathedral of 'Eavesdropping' to recover the vital
component, having to deal at the same time with Mechanist zombies and the
undead.
Mission 15-The Final Conflict: Garrett must break into the Keeper
Compound, and then plant and arm the sunburst device. He sneaks in, making his
way through the halls. He even passes the training course. Finally, he plants
the bomb, and then walks out and away.
Cutscene 3: The bomb explodes, and the Keeper Compound is
destroyed. Garrett walks away, satisfied with a job well done. The Keepers are
gone. As his back turns, a shadows rises up from behind him. Is it a trick of
the light...or is it a Keeper?