There are many professions that claim to be the oldest. Thieves say that they are the oldest
profession, prostitutes that they are, cutpurses that they are, and smugglers
that they are. There is no evidence to
support any of these claims. However,
all of the claimants belong to what the City Watch prefers to call ‘the
criminal underworld’. It is perhaps
this ‘underworld’ as a whole that is the oldest profession – whenever the City
is spoken of, a mention of crime is sure to follow. It is irrevocably entwined with the history of the City.
There are certain facts that point to crime being the oldest
profession in the City. The City was
founded on the ruins of Karath-Din, the fabled city of the Precursors, which
was found and briefly explored by us before being sealed once more. Possibly destroyed by experiments in
necromancy or the influence of the Trickster, it was sealed underground for
countless years, until it was discovered, by chance, discovered by us. Time for exploration was short, and we were
forced to leave soon after exploring it initially. A later expedition placed the Talisman of Fire there, but no more
was ever heard from them.
Karath-Din has since been explored by a variety of people. First there was Garrett, of whom no mention
needs to be made. His entrance alerted
the Elemental Mages, whom we observed to enter soon after him. Where he emerged, they did not, and events
following Garrett’s ‘archaeological expedition’ meant that it was not possible
to spare the personnel to fully investigate the situation there. This was to prove our undoing, and we were
unable to take sufficient precautions to prevent the Mechanists discovering the
entrance. Their finding of the Masks
and Cultivators was unpredicted by the glyphs, but we were reassured by the
knowledge that Karras would almost certainly have employed his Children to
perform his twisted tasks had the Cultivators and rust gas been unavailable.
However, before its discovery, the location of Karath-Din was
unknown. Faint rumours of a fabled
‘Lost City’ pervaded the Land like mist, and the lure of treasure drew the
treasure hunters and grave robbers to where the mist seemed thickest. Evidence suggests that it was a small
community, threatened by the Trickster’s minions from without and by the
unsavoury elements from within.
Lawlessness was rife, each individual criminal following his own moral
code. The rule seemed to be “eat, or be
eaten”. This is no exaggeration –
cannibalism is one of the lesser excesses that appear to have been perpetuated
during this time.
The small settlement grew, possibly fuelled by the discovery of
several Precursor artefacts. Certainly
this would explain the fabled vase of Lord Randall, which bears a striking
resemblance in form to those observed in Karath-Din. The value of the piece is not in its appearance, but in its
heritage. These artefacts might have
been recovered from an outer-lying suburb of the Lost City, or perhaps a trade
caravan leaving for another city-state.
Whatever the origin, the news of the reputed find of the piece soon
spread, and the population of the small settlement grew as more grave robbers
flooded in, each after their own fortune in gold or precious gems.
With them came other people, who were not there for the fabled
treasure of the Lost City. They were
perhaps farmers, tradesmen, opportunists, who saw a settlement of people and
saw profit. It would appear that they
set up farms and sold the produce to the unsavoury elements, or provided mining
tools to aid with the excavations. The
small settlement grew to a village, and then to a small town, enclosed by a
wall and with a river running through it.
The criminal element, for so long the majority in the village, began to
be outnumbered by the people arriving to claim land for farming or mining. The villagers seem to have grouped together
and resisted the attempts of the criminals to claim protection money or steal
their produce. As more people arrived,
the criminals were forced further underground to avoid the attention of these
groups.
At this point, there appear to be loose groups of criminals,
thieves and ruffians who stayed together for companionship and to prevent
themselves being murdered by another criminal.
The groups were loose-knit, and fragmentary accounts suggested that
there were many changes of allegiance depending on which group was judged to be
the most powerful.
However, as the City grew in size to a small town, so did the
progress of crime advance another step.
Gradually the groups of thieves, thugs, pimps and ruffians became more
close-knit and more competitive.
Criminals no longer changed allegiances as they saw fit; if they tried
to, they were dissuaded, sometimes permanently. Each group graduated towards a certain area of the town, based on
their composition. The groups with many
thieves appear to have taken the emerging richer parts of town as their ‘ward’,
while the groups of thugs began to control the docks and the working-class
areas that emerged to service them. The
word ‘ward’ is interesting in its etymology, appearing to come from the word
‘warder’ – to protect. It is perhaps a
mocking reference to the groups’ policy of protecting their area from the other
groups, often by use of force.
As with all groups that have ever existed, there was a leader to
each group. More often it was the
strongest, sometimes it was the cleverest, and occasionally it was the
slyest. At first the leader participated
in the activities of the group, but as allegiances became more strictly
controlled and loyalties confirmed by means other than persuasion, the leaders
became increasingly devolved from this.
More often they remained in the background, manipulating their criminals
and taking their profits. As the groups
became ever more separated from each other, and the wards emerged, the leaders
became known as ‘Wardens of the City’ – again a mocking reference to preventing
other groups from operating in their ward.
Popular usage has reduced this to ‘City Wardens’, or sometimes even just
‘Wardens’.
At this point the ruling structure in the City was extremely
stratified, with little upward social mobility and clear class
distinctions. The Baron, an absolute ruler,
lorded over a collection of self-appointed nobles, who in turn controlled the
lesser nobles and the other citizens.
The lords ruled small portions of the City, in a similar manner to the
Wardens. They collected taxes from the
occupants, and owned land beyond the boundaries of the City walls. In a similar manner, the Wardens controlled
their wards. They extracted protection
money, or simply stole it. Ruffians
would mug helpless citizens, while thieves would take their money in more
discreet ways. Prostitutes appear to
have flourished at this time, offering brief liaisons in houses controlled by
the Wardens. Often there would be many
‘ladies of negotiable affections’ one building, and these buildings became
known as ‘stables’ because of the ‘stalls’ that were there for the women to
practice their trade. The word stable
has gradually come to mean any business, legitimate or otherwise, owned by a
group.
In addition to these groups and their wards, there appear to be at
this point two more varieties of criminals.
Several guilds were formed consisting of one type of criminal; perhaps
thieves, highwaymen, or cutpurses.
Highwaymen preyed on the wagons that left the City for other cities,
carrying gold from the mines outside the City, or the wines from
vineyards. Their favoured tactic was
apparently to lay a tree across the dirt track ahead of the wagon, and then to
use swords and arrows to force the wagon driver to deliver his goods or face
being killed. Merchants armed wagons
with guards, and gradually they began to travel in convoy – the guilds emerged
as a way of combating this. These
guilds gave themselves fanciful names, but few were successful, and most were
broken up or merged into Warden’s organisations. Those that prospered owed allegiance only to themselves, but soon
found that it was difficult to remain neutral in the dangerous environment of
the City. Soon, most allied themselves
with a certain Warden, and became in effect semi-independent guilds – they
could only steal from their Warden’s enemies, and had to obey his demands
immediately.
However, the third variety of criminal is perhaps the most
interesting, for then the group existed in far greater numbers than it does at
the present time. The group is the
independent criminals, the cleverest and slyest of those in the City, who were
cunning enough and skilled enough not to require the assistance of the guilds
or the Wardens. Only the best remained
so, but they were unbound by the ties of loyalty and free to go after the best
prizes. Due to the nature of their
work, thieves and cutpurses formed the greater part of this group, and in
particular the so-called ‘lock-pick thieves’ – called so because their targets
were usually protected by locks. Other
types of thieves were ‘scholars’, who could read and write and specialised in
obtaining books and documents of rival merchants, ‘cranes’, so called because
they ‘lifted’ purses and other small objects from people’s belts, and
‘saddlers’, who specialised in stealing horses and other animals. Horses at this point were rare and
expensive, and a strong one might fetch enough money to support a man for many
months.
Facing these hardened criminals were the hardened drunks of the
Baron’s private police force, a motley body of men who, if contemporary
accounts are to be believed, spent most of their time in the City’s
taverns. Corrupt and ill-disciplined,
they might even be counted as a crime group themselves, with the Baron as their
warden and the entire City as their ward.
Raised by the lords, swearing allegiance to the Baron, and pocketing
bribes from the City Wardens, it was this force of militia that was also
expected to see off any invading force.
With the benefit of hindsight, it is extremely fortunate that the City
was not at this point an important place, and so not worthy of the notice of
other, expansionist, city-states.
When speaking of the actions of the Wardens, it will be noticed
that usually the individual actions of the Wardens are not followed. There are several reasons, the main one
being that in most cases identical actions were taken by all of them. The Wardens usually acted as one, realising
that divided they risk individual annihilation, and that they could only
survive by presenting to the forces of law and order a united front. This is not to say that there were no
conflicts between Wardens – there was, but it was low-level, and did not
threaten the unity of the Wardens.
It is at this point that the Hammerites appear to have made their
impact on crime in the City. Evidence
suggests that before this point they were a small group, perhaps commanding the
loyalty of the people, but small in numbers and under the control of the Baron. For a reason not known, membership in the
Order swelled, and the Hammerites felt confident enough to take on the City
Wardens, and incidentally the Baron. It
is perhaps the benefits they brought to the City, of powered lighting, sewage
and public access to water, that caused this wave of popular support. Whatever the cause, they rioted, overthrew
the true Baron and replaced him with a figurehead controlled by the new City
Council. They also caused the formation
of the City Guard, intended to police the City and act as an army in times of
war. It is unclear whether the
Hammerites set this up out of genuine concern for the people, or to provide
them with a labour pool of expendable police who could be relied upon to obey
the Hammers.
Thusly greatly increased in power, the Hammerites were able to
enforce their strict morals upon the rest of the City, which had begun
expanding and gained the district of Stonemarket. Disapproving of the corrupt police force and City judiciary, they
made their own patrols, not hesitating to enter the worst districts in pursuit
of criminals. They ignored the basics
of civil liberty that even the former Baron had dared not interfere with, and
arrested people on little or no evidence.
This policy resulted in many criminals being killed, but also many
innocents caught in the wrong place at the wrong time. Interestingly, this marks the end of the era
of the all-powerful City Wardens. The
Hammerites’ unique powers of persuasion meant that group members or guild
members were only too willing to reveal their comrades. Whole organisations were destroyed, and
several Wardens arrested and put to death.
The remaining Wardens soon took hint, and fragmented their wards into
many small, competing guilds. The
strategy worked to some extent; the Hammerites picked up on the most
incompetent of the new guilds, and when the pressure later eased the Wardens
were able to re-unite their groups, this time with the more proficient groups
who had survived.
However, this period was very much the time of the independent
criminal, and many did not join the new, smaller guilds that resulted from the
Hammer’s patrols, but instead tried to survive on their own. Their lack of ties and obligations to the
Wardens meant that they were essentially free, and crime seems to have actually
increased, because the Hammers were unable to arrest many criminals merely by
making one talk. A new breed of fences
and pawn-mongers also arose, to cater for the independent thieves who had many
valuables but no way of selling them.
The Hammer policing declined in its intensity gradually, due to
declining numbers and increasing anger towards it from the citizens. Angry at living in a City effectively
controlled by religious fanatics, they began to look back on the better days in
the past when they had their freedom, and when the Wardens were perceived to
have a strange sense of honour that prevented them from stealing from the
poor. This was of course nonsense, but
it is comforting to many people to retreat into the past, and it appears they did
so here. Support for the Hammers fell,
and crime rates rose. The criminals
took advantage of the Hammers’ laxity and began to become ever more bold. The Hammers, apparently seeing their control
of the City being wrested from their grasp, sought to win it back by sending
out larger patrols, with heavier weapons and more deadly intent.
However, this only caused the citizens to feel even more
threatened. Mistakenly believing that
the City Guard could take over the activities of the Hammerites, they began to
resist the Hammerite oppression even more than before, eventually driving the
members of the Order to seek shelter in temples built like fortresses. This left the City Guard to patrol the
streets. In this they failed as
miserably as the Baron’s police had before them. Corrupt, ill-disciplined and totally useless, they allowed the
ailing City Wardens to re-unite their organisations, consolidate their power,
and again subject the City to waves of crime.
Order in the City began to break down, and riots became ever more
frequent. Poor harvests caused
resentment, as did the withdrawl of the Hammerites, who had retreated into
their temples and left their machinery outside them to rust.
It was under these conditions that the Baron made a grab for
power. Outraged at his family having
been used as a figurehead, with the support of several nobles he attempted to
destroy the Hammerite power and return to the days of absolute rulership. However, the means by which he attempted to
accomplish this were disastrous. He
struck a deal with some of the City Wardens that he would reward them
handsomely for their assistance, provided they destroy the Hammerites. This was to prove a fatal error. The criminals were not restrained by any
authority other than their own, and did not restrict themselves to attempting
to destroy the Hammerites. They
pillaged much of the City, murdering the men and raping the women, despite the
feeble attempts by the City Guard to prevent this. The situation looked as if it were spiralling out of
control. Once again the people turned
to the Order of the Hammer, and once again their prayers to the Master Builder
were answered. Disciplined, fanatical
and utterly fearless, the Hammerites despatched the rioting criminals within
days, and the Baron within the month. A
new figurehead was appointed, and the remaining Wardens retreated to lick their
wounds, and prepare for the inevitable storm.
However, this did not arise.
The Hammerites, despite having won and having massive popular support
for the time, seemed to now go to the opposite extreme. Apart from night watchmen, there were no
Hammerites guarding the streets. The
City Guard was forced by necessity to become proficient, or risk being destroyed
by angry mobs. It was an initiation of
fire, but it worked. Forced to become
proficient, the City Guard succeeded in maintaining a presence on the streets
that dissuaded crime, and also began to conduct investigations into suspected
Wardens. However, the major bar to
complete success was that the City Guard was itself fragmented, each taxgelt
district having its own force, with its own Sheriff in charge of it. There was no inter-district co-operation,
and the Wardens were too inconsiderate to contemplate conveniently adjusting
the size of their wards so as to conform to the districts of the City.
Despite this disadvantage the City Guard worked after a fashion,
and street crime was decreased to the point that it became safe to walk about
the streets unaccompanied. The Wardens
had resurrected their organisations, and this pleased some of the separate
guilds that had emerged, due to the guarantee of a market for their
skills. At this point a new facet
emerged in the flawed gem that is crime in the City. The fragmentation of the Warden’s groups had inconvenienced them
greatly, the resulting end to their income threatening to reveal them as people
more than just prosperous citizens.
They began to set up semi-illegal, or sometimes legal, businesses. These aided in the laundering of forged
coins, and also provided a convenient front for other criminal businesses. For instance, one group whose ward was the
docks of Eastport and Dayport set up a shipping business that was perfect cover
for the illegal smuggling operations that they also controlled.
New breeds of criminals also began to emerge, besides those
already in residence in the City. The
increasing use of money as a medium of exchange, rather than the bartering that
had gone on before, meant that coinfakers began to emerge, aided by the supply
of gold now coming from mines in the mountains by the City. The wagons that carried this to the ships at
the docks began to come under increasing attack from unidentified assailants,
who would steal the gold from the slow, lumbering wagons. There was almost another public riot when it
was found that these mysterious assailants were in fact the Baron’s private
army. However, many people were
reluctant to dispel their newfound prosperity, and although there were public
demonstrations not much was made of it after a time. The only thing that came out of it was the establishment of
street lighting upon the major roads of the City. Built by the Hammers, it resulted in a further decrease in street
crime, which caused people to become sympathetic towards the Order of the
Hammer.
The increase in trade caused by the discovery of the gold, and by
the extension of the City, resulted in many more ships carrying goods to
far-off places. Laden with gold and
precious metals, returning with food, fine woods and other valuables, the ships
were easy targets for piracy. Following
the example set by Captain Markham, pirates began to emerge and prey on these
merchant ships. Typically they would
set themselves alongside the cargo ship and board it. After a fight that the pirates would usually win, they would
place a prize crew on the ship and sail it to a safe harbour, with the pirate
ship escorting it. At the harbour the
cargo would be unloaded, and sold through a variety of channels. Most of these pirates were independent, but
a few came to be controlled by the Wardens.
Indeed, one Warden is known to have tricked his merchant insurers into
paying the cost of his ship and its
cargo after it had been captured by a pirate, whom he thoug
The legitimate shipping companies were increasingly dismayed by the
loss of their ships, and formed a union called the ‘Union of Importers and
Exporters’. By pooling their funds they
placed orders around the City shipyards for a navy of gunboats and sloops, with
several frigates. Heavily armed enough
to see off the pirates, and with the cargo ships now sailing in convoy, the
battle against piracy was thought to have been won. However, the Wardens were angered by this action, and instigated
a scheme to destroy the navy. They
infiltrated the Union, and with their usual cunning and guile eventually turned
its members against each other. Soon
infighting was strife, culminating in the Battle of Markham’s Isle, where the
frigates of opposing factions were so busy fighting each other that Markham was
able to capture the convoy and sink the frigates. Rather than see the end of the navy and the increasing rise in
piracy, the City Council requisitioned to ships and formed them into the City
Navy.
Encouraged by the rise in popularity, the Hammerites began to send
out patrols once more. Their justice
was just as harsh and swift as it had been previously, and soon the City Guard
began to feel slighted. They were being
pushed aside by the greater accomplishments of the Hammers, and resentment
caused them to begin to turn towards the Wardens. The upper echelons of the City Guard began to accept payments
from the Wardens, in return for not being so inquisitive, and corrupt soon
spread to the whole of the Guard. The
fragmented nature of the Guard meant that some district contingents were not
affected, and remained loyal to the Baron and the City Council, but they could
do nothing to halt the activities of their brethren.
In response to this corruption the Hammerites increased patrols,
and began to increase the pressure on the City Wardens. Guilds were found and destroyed, businesses
had their premises razed to the ground, and the stables of the Wardens were in
shambles. The City Wardens felt
increasingly threatened by the attention of the Hammerites, and so implemented
the most audacious, and foolhardy scheme in their history. They bribed the leaders of the City Guard to
order and attack on a major Hammerite temple in Downtowne, where the High
Priest was resting overnight. The
temple is now the Cathedral of the Hammerite Order. The gates were opened by a traitor inside the temple, Brother
Dale, and the sheer volume of men nearly overpowered the Hammerites. Forced to retreat to the catacombs, they only
finally defeated the enemy when dawn broke.
Incensed, and baying for the blood of the City Guard, the
Hammerites massed their army and marched on the City Guard headquarters. Held at bay by archers on the roof, despite
massive attacks by siege weaponry and priests, the fortress failed to fall, and
soon reinforcements arrived from the City Guard. The Hammerites were beaten back, took great losses, and were
forced to retreat to the safety of their most heavily fortified temples, and to
the new Cathedral in the Old Quarter.
The City Guard laid siege to them for several months.
As the Hammerites slowly starved behind their walls, the City died
on the outside. Pumps and engines broke
down and were not repaired, crime was rife as the Wardens took advantage of
lack of any guards on the street, and trade declined as the City looked to be
spilling over into civil war. To his
credit, the Baron of the day did much to ameliorate the situation. The City Guard was to be purged, restructed
so as to be headed with an elected commissioner, and given adequate training in
the task of law enforcement. The
Hammerites were to be allowed to impose their laws on the City at their own
will, to send out patrols to enforce those laws, and to create their own
private goal in the mountains outside the City.
Goals had previously existed in the City, but Cragscleft was to be
as better than them. The old goals had
been constructed in the district of Prisongate, but they had been small and
cramped, and mainly used to hold prisoners before punishment. Criminals were held in small, ill-ventilated
cells to await trial or punishment in the form of death or mutilation. Their food, such as it was, was paid for,
but they were allowed to buy amenities such as blankets or additional
food. Whether the corrupt jailers
allowed it through was another matter.
There were also cells in most of the small police stations scattered
around the City, but they were only holding cells, which served to restrain the
criminal until he could be transported to the main prisons.
Cragscleft did away with all this. The prison was built in the mountains, in an abandoned gold
quarry, far away from refuge. The
undead were said to haunt the lower mines, while there was only one entrance –
which was to be guarded by Hammerites.
Four cellblocks were constructed, with remote-opening doors controlled
from a room high above most of the cells.
Motion sensors at the entrance to the cellblocks – a later addition
designed by the then Brother Karras – prevented unauthorised access, while
there was also a factory for the prisoners to work in and a punishment yard for
them to be beaten in. The cells were
bare and dark, with no bed or even straw, and only a grate in the centre for
drainage. Barracks housed the guard
contingent, but they were rarely needed – no-one has ever escaped from Cragscleft.
These events caused massive upheavals amongst the criminal
brethren. Criminals were being killed
or thrown into prison, organisations were being destroyed, and the Wardens had
no hope of containing the threat. Once
again they fragmented their organisations into many self-sustaining cells, to
allow them to survive the storm. When
this began to prove ineffective, they changed tactics, and began to adopt a
policy none of them had dared do before.
The nobility, to supplement their income, often set up and ran
semi-legitimate businesses – businesses that were morally questionable by the
standards of the Hammers. Gambling
dens, brothels, bear pits, and burrick tracks all began to spring up, often
concealed beneath an exterior of a legitimate business. The nobles ran their businesses by proxy,
with middlemen to prevent their involvement being known. However, the middlemen were susceptible to
bribes and threats, and the Wardens were in a position to blackmail the nobles. The terms were simple – prevent the Hammers
from bothering us, and you get to keep your reputation and your income. Most of the nobles agreed, perhaps persuaded
by the events resulting when one noble refused. They paid protection money to the Wardens, and began to try to
control the Hammer patrols. This policy
was partially successful, mostly due to the fact that Hammer patrols were
declining in size anyway as falling numbers of acolytes caused manpower
shortages among the Hammerites.
By this time, the Wardens and their groups had involved into
organisations rivalling the City government in complexity. At their head was the City Warden, a
powerful man who often rose to his post through trickery and cunning. The few groups that tried to implement a
hereditary Wardenship soon disappeared when it became clear that the son as
never the same as the father. Many
Wardens posed as rich merchants, and owned businesses that accounted for their
wealth, and provided cover for their illegal activities. Some owned shipping businesses, others construction
firms, others dealers in valuables.
Sometimes the income alone from these companies would have made a man
rich.
The Warden always had an aide-de-camp, a man powerful in his own
right whose job it was to oversee the day-to-day workings of the organisation. The right-hand man required utmost loyalty
towards the Warden and his organisation, and it was for this reason that these
men were often selected by the Wardens.
Below these two men were several more, who oversee various aspects of
the organisation. These aspects vary
depending on the location of the ward.
Often there was one who administrated the stables, where the criminals
of the organisation lodged and where some activities were carried out. This man would have had responsibility for
the upkeep of the stables, their provisioning, and also for the activities such
as prostitution or coinfaking. Another
man would have handled the gathering of information, from spies and informants,
about other groups or rival organisations.
Yet another man would have cared for the finances, and the accounts of
the organisation. A final man would
have acted as a liaison between the various affiliated and semi-independent
guilds.
The guilds that existed in the City occurred in various
forms. Most were relatively large,
composed of one profession, and were usually allied with a single Warden. The most common types of guilds were
thieves’ guilds, but there also existed guilds for smugglers, highwaymen,
coinfakers and other types of criminals.
There were even different types of thieves’ guilds, ranging from
‘lock-pick thieves’ to ‘scholars’. Most
were semi-independent, affiliated, but not under the total control, of a
warden. The guild was free to
administrate itself, choose its own targets, and make its own decisions. The Warden could specify targets, and also
expected that his other guilds or organisations would not be affected – this
obedience was forced by either payments or fear, or sometimes a combination.
Some guilds were guilds in name alone, merely extensions of the
Warden’s organisations, and could not even choose their own members. These were few in number, as most of this
small group were eventually absorbed into the greater organisation. Other guilds were completely independent,
with no ties of loyalty to anyone. By
their very nature these were only composed of some of the best of their
profession, and usually very small.
They escaped being affiliated with a Warden by maintaining a low
profile, or by making themselves undesirable allies. Some Wardens wanted to see their elimination, others valued the
fact that they were unpredictable and could cause damage to their opponents.
Also included under the category of guilds were the independent
criminals, who operated alone or sometimes in pairs. Again, there were different categories of allegiance. Some were in the pay of Wardens, lived in
their stables, and could not act without their permission. Others were loosely affiliated with Wardens,
but maintained no strong ties. The last
group was the fully independent group of criminals, and was the most proficient
type of group. The independents had no
ties of allegiance, but also had no one to rely on to help them escape from
trouble. The weak and incompetent were
weeded out early, and only the best lived and succeeded. They lived in permanent fear of betrayal,
having no friends but a wide range of contacts, and consistently obtained the
most valuable of prizes. Of these,
Garrett is the most well known to us all.
Fully independent, he is among the best in his trade. Approached by Ramirez with an offer to join
his stables, the Warden’s subsequent actions indicate how desperate he was to
have this thief either under his control or dead. Perhaps Ramirez’s anxiety can be traced to the events that
occurred before Garrett became embroiled in the affair that resulted in the
death of the Trickster. Garrett was
denied a prize by a Warden, Larnseng, who was engaged in cheating another
Warden, Ramirez himself. Garrett found
incriminating evidence on Larnseng, and ensured that it reached Ramirez. Larnseng was betrayed and sent to
Cragscleft.
Most of the criminals in this category were thieves, but some were
not. There were independent suppliers
of weaponry that remained outside the Warden’s control, and fences and
thiefs-pawns that were independent of them.
As with so many other types of criminals, there were various types of
fences. Some dealt with valuables,
others with smaller valuables. Some
dealt in books and literature, while a few concerned themselves with potions
and medicinals. Additionally, some
criminals such as prostitutes and cutpurses were so frequent in the City as to
be surplus to requirements, and were, as a result, ignored by the Wardens. Only the most proficient at these professions
ever attracted their attentions.
This system remained unchanged throughout the upheavals that
occurred after this period. The Wardens
resisted the events at the Cathedral and the building of the Barricades – all except
one who lost his ward and was forced into poverty; the infamous Lord
Barak. It was his former land upon
which Constantine constructed his mansion.
Crime continued at its former level, the streets being safe to walk
during the day, but dangerous at night.
The businesses of the Wardens even flourished, as the building of the
Barricades required building stone.
Most was quarried from the quarries of Lord Whitsimon, but this created
a shortage of cheap building stone – the connections several Wardens possessed
allowed them to profit admirably from the stone that they were able to sell.
While the streets were safe during the day, what lay beneath them
was never safe. The sewage of the City
drains into pipes and caverns beneath the City, where pumping engines push it
through to the sea. Beneath the City is
a network of tunnels, rooms and pools, through which the sewage passes. Similarly, the lines carrying power
throughout the City run beneath the streets, and there is a system of tunnels
to allow for their maintenance. These
subterranean complexes, rarely visited by engineers except in the event of an
emergency, had been found to be the perfect hideout for the guilds of criminals
that needed to stay hidden. The tunnels
are dry, due to a network of locks and doors that prevent sewage and water
overflowing, and contain numerous exits to the upper world. They are ideal places for concealment, and
more than half of the tunnels beneath the City were too dangerous for engineers
to venture in to.
The tunnels also connect with the district of Wayside, the slum
area of the City. The story of its
founding is well known, as are the events that followed it. The pagan riots there caused to Hammers to
ostracize it, and refrain from building the sewage tunnels and power conduits
that all other districts have. Those
with money moved out, those without money moved in, and the place became a
slum. Buildings were made of wood, not
stone, and periodically burnt down.
Water was collected from a few wells sunk into the rock beneath the
City. The area was the haunt of
criminals, of prostitutes and thieves and thugs, who preyed on the few people
there attempting to make an honest living.
It was also a place where those who did not want to be found disappeared
– some never to reappear. The tunnels
that were being built were sealed off, but they were reopened, and offered a
convenient interchange between the world above and the world below.
It is at this point in the history of crime in the City that there
occurred an event that shocked many of the City Wardens deeply. The Baron, though orders given to the City
Guard, arrested and imprisoned many of the thugs and tough-boys of one Warden,
DeWall, whose wards were Newmarket and New Quarter. Of a noble family, as indicated by the honorary “de” that
preceded his name, DeWall’s stables specialised in the smuggling of rare and
expensive goods to the markets and relatively rich districts of the City. There is no evidence to support the theory
that the Baron had been cheated by DeWall and so took his revenge, but it was a
common rumour around the time of the events.
The idea that the people of the City exerted pressure on the Baron to
deal with DeWall is ridiculous, however much the Hammerites may state it. The Baron has no record of having ever
listened to the requests of the people, who seem to have valued DeWall for the
forbidden luxuries that he was able to provide. Whatever the reason, DeWall was ruined, and sank into obscurity,
while his wards were taken over by fellow Warden Raputo. However, there were also rumours that DeWall
was betrayed by “one of his own”.
Whether this was a comment on the ethics of the Baron, or an accurate
description of what happened, is unknown, but it caused significant
changes. The Wardens began to distance
themselves from their groups, and retreat more into the background. While this was effective in reducing their
notoriety, it meant that they were unable to receive feedback from their
various enterprises, leading to an increasing stratified and immovable command
structure, and a certain reluctance to consider untried methods.
It would be a fallacy to imagine that crime, especially organised
crime, is unique to the City. Every
city in the land has criminals, but there are few that have such groups as are
found here. In most cities there are
not groups, but large guilds, composed of several types of criminal with
roughly corresponding tasks. For
instance, a guild in Blackbrook may contain highwaymen and smugglers – all
people concerned with the movement of goods.
The antipathy between cities was never allowed to stand in the way of
commerce, and there was traffic in goods between the criminal guilds and groups
of various cities. Sometimes the guilds
even had ambassadors in the most profitable cities, to act as a liaison between
the two groups. One of the most
notorious of these was Dorcas Goodfellow, an ambassador to the City from the
Blackbrook Underguild. Goodfellow
traded in elemental crystals and other items of a magical nature, items that
the City possesses few of. He was
extremely successful, alternately hated and praised by the Wardens for his high
prices but wide range of goods and contacts.
This structure of the Warden’s organisation remained unchanged
until the events after the death of the Trickster. This period was perhaps the most radical alteration to the power
structure of the City since the Hammerite revolt. The events have been related elsewhere, and will only be
mentioned here as they affect that topic at hand. The fragmentations and discrediting of the Hammerites, and the
rabid infighting that drew in most of their men, meant that the streets were
once again free of any type of policing.
The Commissioner of the City Guard, a certain deNavan, was in the pay of
the Wardens, Ramirez in particular.
Motivated to do the right things for the wrong reasons, he forced the
unification of the City Guard, and an offensive against the Trickster’s
minions. He was probably forced to do
this by the Wardens, anxious to protect the valuable warehouses in the
districts where the beasts emerged.
The City Guard defeated the Trickster’s beasts, thanks mainly to a
young Lieutenant, Truart, who laid siege to the Hammerite Cathedral in which
the beasts had taken refuge. The Baron
promoted Truart to the post of Sheriff, but gave him no district to
administrate. The image of the dashing
hero and the honourable actions of the City Guard was of immense propaganda
value, and many flocked to join the organisation. Some of the Wardens sent their own men to volunteer as members of
the Guard, so as to have a network of informers inside the organisation. Commissioner deNavan had been killed by the
Wardens, unhappy that he had failed to protect the warehouses, and Sheriff
Truart was able to use his influence to open the City Guard to women. The organisation grew to massive
proportions. Some district contingents
were forced to raid the City Army supply dumps to obtain weapons.
However, the organisation had not been purged, and many of the upper
ranks were in the pay of the Wardens.
The Baron was justifiably worried at these crime bosses having so much
power, but his attempt to use the City Army to enforce a purge failed. The citizens, unaware of the corruption,
reacted angrily to this, and drove the Baron into exile from the City. The last remains of the feudal system had
been brought down. The City Council,
cowed by the power Truart had over the mob, made him Sheriff of Shoalsgate, and
unofficially the leader of the City Guard.
He implemented a program of wide-ranging changes, perhaps the most
extensive for years.
The system of district contingents was abolished – the new police
force was to be a single unit. They
would have one headquarters, one leader, and one beat; the entire City. This amalgamation allowed Truart to act more
strongly against the City Wardens. He
created various departments of detectives concerned with various aspects of
crime, and instituted a system of recording all crime committed. He created a department dealing with the
arrest of the City Wardens, who were to have access to all the records, and be
given powers to arrest and detain suspected Wardens. Emphasis was now placed on arresting the powers behind the
criminals, the thieves-pawns, pimps and fences. With nowhere to sell stolen goods or to take money, criminals
were helpless, and many fell destitute.
They now presented easy targets for the new organisation, now renamed
the City Watch. The meaning behind the
name is intriguing, perhaps indicating a move now towards surveillance rather
than active preventation of crime. With
the aid of Mosley and Hagen, Truart purged the upper echelons of the new City
Watch, and appointed honest officers.
It seems that this was also an opportunity for Truart to remove dissenters,
and elevate supporters to high offices.
Truart reserved most of his resources for the Wardens, pursuing
them mercilessly. The Wardens took
lessons from the past and fragmented their organisations, splitting them once
again into separate guilds, and living on the income from their
businesses. However, Truart was not
like any enemy they had ever encountered.
He went for the heads of the guilds, their bookkeepers and fences, and
was thus able to find out details the controllers of the guilds. He went for them, and the trail led him back
to the Wardens. Some fled, but others
were arrested and killed. Ramirez,
Raputo, Webster – all met their fate in the yard of Shoalsgate station, from
the tree in its centre. Truart was
cunning, and avoided shutting down any of the businesses belonging to the
nobles. Thankful for this, and aware
that he too could now blackmail them, the grateful nobles yielded more
information about the Wardens, and their legal businesses in the City.
Not even the guilds were spared the onslaught of the City
Watch. The Downwinders were broken up
and imprisoned, others were forced to flee or face death. Those that broke up independently of this were
also swept up, as most members were unable to make a living by themselves. Only the best of the independents survived,
mainly by keeping a low profile.
Patrols in the streets doubled, and then tripled, especially in the
worse districts of the City. Wayside
was razed to the ground, and warehouses built in its place.
The construction of the new docks and warehouses resulted in
increased trade, and also the discovery of a new valuable in the City –
spice. Smuggled in from far-off lands,
it’s mild narcotic effects caused it to be heavily taxed, and also caused
several new guilds of smugglers to spring up.
Brought in by merchant ships or pirate ships, the spice was hidden and
sold by agents to those with enough money to buy it. The City Watch made several attempts to prevent the traffic in
spice, but these failed as it was too easily concealed. Smugglers merely slipped it into pockets, or
disguised it as normal cooking ingredients.
Powerless to prevent the traffic, due to the fact that most spice is sold
directly to the customers through no fence, the City Watch was forced to rely
on the City Navy to catch the pirates and smugglers who bring spice into the
City.
This was not as easy as anticipated. Weak and ineffectual through years of neglect, the City Navy was
unable to make even token seizures of spice cargoes. When eventually one fleet was almost destroyed by several pirate
ships, the City Navy gave up. The City
Watch continues to make symbolic efforts to deal with the trafficking in spice,
but the trade shows no signs of letting up.
The increased economic activity that accompanied the construction
of the new docks and warehouses attracted many new immigrants to the City,
eager for work as dockers or casual labourers.
However, there is often prejudice against these new arrivals, and
employers seem more willing to take on established citizens rather than new
immigrants. As a result many have taken
up crime as the only way to remain alive, further turning citizens against
them. Street crime increased briefly,
before the City Watch established a curfew, and began anti-crime sweeps to
arrest people deemed criminals. Some
were taken to the cells at Shoalsgate station, others to the new prisons that
Truart had constructed outside the City.
The prisoners are employed on the mines and few farms that are
maintained there, and Truart has earned the gratitude of the people of the City
by removing these ‘corruptive’ influences from the City.
Meanwhile, a new power arose in the City. Karras, at the head of the Mechanists, became
one of the most powerful men in the City, rivalling even Truart in his
influence. With the patronage of the
nobles, Karras ensured that he occupied the position in power formerly occupied
by the Hammerite High Priest. The
results of this change were immediately felt by the criminal classes, such as
they were after Truart’s efforts.
Karras ceased all patrolling of the streets by Mechanist watchmen,
leaving the task totally in the hands of the City Watch. Whether this was to avoid angering the populace,
or to spare resources for his nefarious schemes it is not known.
However, the Mechanists also had another affect on crime in the
City. Before even the chronic
infighting that had broken up the Hammerites and led to the rise of Karras,
Cragscleft had been all but abandoned due to insufficient manpower and the
increased activities of the undead, possibly linked to the emergence of The Eye
as a player in subsequent events. The
prisoners were left to rot as most of the guards remaining headed back for the
City, and the hammer-manufacturing facility left to rust. In an apparent betrayal of their beliefs,
the Hammers had contracted a weapons manufacturer to produce hammers for them. Anger and indignation over this is
undoubtedly one of the factors that led to the infighting within the
order. The mines were abandoned to the
undead, and while the prisoners rotted in their cells the infrastructure of the
prison rotted too. The few Hammerites
that were left attempted to continue running the prison, but their efforts
failed, much to the joy of the criminal class outside of its walls.
This was the situation over the course of the events that led to
the destruction of Karras. The
Hammerites, and the Mechanists, no longer had the power to arrest suspected criminals
on the streets, or the manpower to maintain the prison that would have housed
them. Measures were taken within the
prison to stay its final closure. The
undead still existed within the mines, and so the staircase to them was
destroyed, and the lower mines finally abandoned. All of the cellblocks but Cell Block 1 were also abandoned – some
of the barred doors were rusted into their runners by this time, and had to be
pounded with sledgehammers before they would open. The factory level was also abandoned, save for the aging
generator there that provided what power the prison still needed.
However, with the destruction of Karras and his plans, things
changed. The history of the destruction
of the Mechanists and the events that followed is the subject for another
thesis, but it is sufficient to say that the Order fragmented into several
large sections, that each went their own way.
Several riots occurred when the Builder’ Childrens’ internal mechanisms
went awry, and they attacked civilians.
The Hammers wisely stood aside from these riots, and began to regain
their position in the City. Aided by an
influx of the mechanics from the Order of the Mechanists, they were able to
offer their services to maintain some of the more useful inventions of Karras,
and their popularity, and size, began to rise.
The fall of the City Watch, despite the efforts of its
Lieutenants, meant that the Hammerites were once again the forces of law and
order in the City, and the only prison that they would use was Cragscleft. Organised crime was not given a chance to
recover, and suspected criminals were swept up and transported to the renovated
prison. The alterations to the prison
rendered it even more secure, as one of our Order was to discover. The Hammerites restored all of the
cellblocks to working order, and built a whole new level as their most secure
wing. It possessed another cellblock,
solitary confinement cells, an Inquisitor’s chamber, and many other rooms of
nefarious purpose. The factory area was
renovated to accommodate more advanced machinery for the production of the
famous sledgehammers, while a graveyard was added for the presumably expected
fatalities. The mines below the prison
were turned into an almost impregnable fortress, capable of withstanding a long
siege, and even a full-out offensive by an attacking army. Relics and valuables were moved there –
supposedly even the Eye is kept there, safely locked away in a vault. The chapel there was renovated and expanded,
while there are tales of a “Great Space” there that seems to have unusual
significance. The Hammerites also
introduced Mechanist technology to guard the mines and prison. Now the Builder’s Children patrol the areas
through which Garrett once crept, and mechanical eyes and turrets guard against
another such occurrence.
Thus the history of crime in the City ends at the present
day. This era is not good for crime;
indeed, some may say that it has been eradicated. The era of the Crime Wardens is over – very few remain – as is
the era of the guilds. Very little
organised crime now exists, and where it does its end seems imminent. The few criminals that are still free to
practice their trade are mostly independents, the detritus of destroyed guilds
or the extraordinarily proficient, who can escape the attentions of the City
Watch, and find people to deal with.
The exist a few weapons dealers, fences and thieves-pawns, and
pawnbrokers willing to accept stolen goods, just as there are several independent
thieves who are now the only thieves able to make a living. Few gambling dens or burrick tracks exist,
except those owned by nobles, and even the numbers of these are declining, due
to a lack of customers willing to risk being arrested there.
Street crime has almost disappeared, to the point where it is now
considered safe, in all but the worst districts, to leave windows open during
the night. Low-level crime, such as
pick pocketing, still exists, but rarely rises to beyond the level of a nuisance. Forgers still practice their trade, but the
absence of cheap metal with which to work means that the material is more
expensive than the value of the coins, and so there are many who have turned to
more honest trades. Brothels no longer
exist as they once did, with several ‘ladies of the night’ in one
building. The prostitutes earn their
keep in small rooms or apartments, concealed in places such as warehouses or
other large, private buildings.
Other types of crime have almost died out. Most goods now move by see, and the
highwaymen either killed or forced to move elsewhere. Thieves have been killed or thrown into prison, and the few ones
capable of ‘lock-pick’ jobs are forced to lie low to avoid attracting
attention. Most other types have ceased
to exist – the supply is there, but the demand is low, and most ‘finds’ no
longer bring the amount of money they once did. Crime looks set to decline even further as the market for illegal
goods is destroyed, and the means of getting those goods ended.
However, we Keepers know that the glyphs tell otherwise. Crime has always existed, and it would be a
fallacy to dismiss this as the end. For
crime is caused by need, desire, envy or excitement – and these will always
exist.
Keeper Iacos
Thesis: ‘Crime
in the City’. Keeper Library; City; Crime
- 4634