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Allied
or peace agreement guilds
Judges [J.S] ,as a side note if J.S are in vesper we are to niether
aid them or attack them.
Fellowship for Light [FFL]
Drow Outcasts [IDA]
The Shadow council [S'C]
Vesper [-V-]
Vesper woodfolk [VW]
Elders of Naiad [EoN]
Knights and mages of Kha [KMK]
Ebon Hand [EH]
Serpents Hold Citizens [SHC],Serpents hold Serfs stile guild,none
agressive
The Novissimus Remigium Clades [NRC]
Neutral Guilds
Order of the White Wolf [OWW] at present neutral,we need to gain trust
between us first
South Beach Mercenaries [SBX] Neutral as in we dont go ahead and start a
fight with them,if they wish to fight we will
Hostile
Guilds
Britanian Guards [LB]
Savage tribe of europa [SAV]
White order of Britannia [W^B]
Trinsic Paladins of Honour [TPH]
Trinsic Navy [TTN]
The Knights Templar [KT]
Hellfire Rangers [<H>]
Blood of the Fold [BTF] they wish to put an end to any use of magic,they
must be punished
Towns / Cities Status
Trinsic - Very hostile towards us. Only Vipers or a patrol (max 4)led by a
captian are allowed here. The patrol should not go near the bank area as
this is considered too dangerous.
Vesper- We're free to walk vesper once again.
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