Footman

When you have joined the ranks of the Kaldor army you will be given a uniform and drafted into this unit. The footman unit is unique within the army as it is the only unit that does not have and command officers but instead take orders from other unit officers or the commanders and general. The footman unit uses only single-handed weapons and a shield rather than the heavier weaponry given to other units. The uniform must be worn at all times and you must be ready to move into action at any given moment. Failure to observe the rules and commands is considered and acted upon very harshly. Remember this is the first step in the army and you are here to show what you can do, hence if your not awake or do little work you will stay a footman but if you show your colors and prove your worth you will be give the opportunity to move up in the ranks to a new unit.

Weapons allowed: mace,maul,broad sword,viking sword,long sword,war fork,kryss,bow

Sheilds allowed: Bronze sheild

Sorcerers

Hardened Footmen who practice the arts of magic may choose the path of the Sorcerer. Magic casters of great power, they aid the main army by countering the magic's of others.They wear a light uniform of leather and cloth so not to disrupt their casting. Also they are aloud a steed to ride to aid their feet from becoming tired. Proof of your worth, as a sorcerer will lead you in becoming a sorcerer officer.

Weapons allowed: None

Sheilds allowed: None

Sapper

Hardened and very mad footmen may choose this path. As a sapper you will have already proven your love of the alchemy arts as well as the love of bola swinging and fortification building. Using home made bombs and bolas you will harass and confuse the mounted enemy giving them little advantage over our footmen. Also you will build fortifications from wood and stone found so as to keep the enemy away from areas and our men. Sappers also make many usful potions that they may use to aid them when they see it fit but they may only use their own potions to aid them as they would never use anouther sappers potions as a matter of princable.

Weapons allowed: Broad sword,kryss,mace,axe

Sheilds allowed: None

Maul Knight

Hardened Footmen may choose the path of the maul knight. The uniform of knighthood is used and use the powerful two-handed weapons, this does not mean you must use a twohanded weapon, you may still use a single handed weapon and a heater sheild but the single handed weapon should be of a powerful nature. As a higher member of the army you will be responsible to act and show other in what to do. Dedication to the army is of utmost import and you should strive to prove the armies worth. Proof of your worth, as a maul knight will lead you to becoming a maul knight officer.

weapons allowed: twohanded axe,war axe,axe,large battle axe,double axe,hammerpick,maul,war mace,war hammer,bardiche,halberd,viking sword,war fork

Sheilds allowed: Heater sheild

Steed: No

Kaldor Viper

Hardened Footmen may choose the path of the Viper. These men are the watchers of our lands and protect our men and lands with many skills. Their uniform is light to aid them as they walk in the shadows using little metal to protect their bodys but prefer the feel of leather while they stalk their prey. They are allowed to use their poison skills to coat their blades as a viper readys its poison when prey walks near. Skilled in these arts they also perform other tasks for the army that are less obvious to the enemy till its too late. The Viper hides and waits for its prey to come close so a skill in hiding is a must for every Viper. Proof of your worth, as a Viper will lead you to becoming a Viper Officer

Weapons allowed: Spear,Kryss,bow,crossbow,heavy crossbow

Sheilds allowed: None

Paladis Guard

Long and well established captains who have proven their leadership may take the honor of guarding the General himself with their very lives. The unit is made up of both Sorcerers and Warriors so as to bring the full power of each force to bear on any enemy who dares stand in the path of the General. Their dedication is proven and are each shining examples of what a each kaldor man and woman should be. Using armor suited to their paths but now in a lighter shade to stand outfrom the average kaldor warrior

Weapons allowed: twohanded axe,war axe,axe,large battle axe,double axe,hammerpick,maul,war mace,war hammer,bardiche,halberd,viking sword

Sheilds allowed: Heater sheild