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Footman
When you have joined the ranks of
the Kaldor army you will be given a uniform and drafted into this unit.
The footman unit is unique within the army as it is the only unit that
does not have and command officers but instead take orders from other unit
officers or the commanders and general. The footman unit uses only
single-handed weapons and a shield rather than the heavier weaponry given
to other units. The uniform must be worn at all times and you must be
ready to move into action at any given moment. Failure to observe the
rules and commands is considered and acted upon very harshly. Remember
this is the first step in the army and you are here to show what you can
do, hence if your not awake or do little work you will stay a footman but
if you show your colors and prove your worth you will be give the
opportunity to move up in the ranks to a new unit. Weapons
allowed: mace,maul,broad sword,viking sword,long sword,war
fork,kryss,bow Sheilds
allowed: Bronze sheild Sorcerers Hardened Footmen who practice the
arts of magic may choose the path of the Sorcerer. Magic casters of great
power, they aid the main army by countering the magic's of others.They
wear a light uniform of leather and cloth so not to disrupt their casting.
Also they are aloud a steed to ride to aid their feet from becoming tired.
Proof of your worth, as a sorcerer will lead you in becoming a sorcerer
officer. Weapons
allowed: None Sheilds
allowed: None Sapper Hardened and very mad footmen may
choose this path. As a sapper you will have already proven your love of
the alchemy arts as well as the love of bola swinging and fortification
building. Using home made bombs and bolas you will harass and confuse the
mounted enemy giving them little advantage over our footmen. Also you will
build fortifications from wood and stone found so as to keep the enemy
away from areas and our men. Sappers also make many usful potions that
they may use to aid them when they see it fit but they may only use their
own potions to aid them as they would never use anouther sappers potions
as a matter of princable. Weapons
allowed: Broad sword,kryss,mace,axe Sheilds
allowed: None Maul
Knight Hardened Footmen may choose the
path of the maul knight. The uniform of knighthood is used and use the
powerful two-handed weapons, this does not mean you must use a twohanded
weapon, you may still use a single handed weapon and a heater sheild but
the single handed weapon should be of a powerful nature. As a higher
member of the army you will be responsible to act and show other in what
to do. Dedication to the army is of utmost import and you should strive to
prove the armies worth. Proof of your worth, as a maul knight will lead
you to becoming a maul knight officer. weapons
allowed: twohanded axe,war axe,axe,large battle axe,double
axe,hammerpick,maul,war mace,war hammer,bardiche,halberd,viking sword,war
fork Sheilds
allowed: Heater sheild Steed:
No Kaldor
Viper Hardened Footmen may choose the
path of the Viper. These men are the watchers of our lands and protect our
men and lands with many skills. Their uniform is light to aid them as they
walk in the shadows using little metal to protect their bodys but prefer
the feel of leather while they stalk their prey. They are allowed to use
their poison skills to coat their blades as a viper readys its poison when
prey walks near. Skilled in these arts they also perform other tasks for
the army that are less obvious to the enemy till its too late. The Viper
hides and waits for its prey to come close so a skill in hiding is a must
for every Viper. Proof of your worth, as a Viper will lead you to becoming
a Viper Officer Weapons
allowed: Spear,Kryss,bow,crossbow,heavy crossbow Sheilds
allowed: None Paladis
Guard Long and well established
captains who have proven their leadership may take the honor of guarding
the General himself with their very lives. The unit is made up of both
Sorcerers and Warriors so as to bring the full power of each force to bear
on any enemy who dares stand in the path of the General. Their dedication
is proven and are each shining examples of what a each kaldor man and
woman should be. Using armor suited to their paths but now in a lighter
shade to stand outfrom the average kaldor warrior Weapons
allowed: twohanded axe,war axe,axe,large battle axe,double
axe,hammerpick,maul,war mace,war hammer,bardiche,halberd,viking sword Sheilds allowed: Heater sheild |