UNIT TYPES

 

ID

The unit abbreviation.

Unit

Type of unit e.g. under infantry are light, medium and heavy

TL

The minimum Tech Level required before a nation can raise the unit

M

Cost to maintain one regiment for a year. M is not paid until the first Budget Day after the troops are raised.

R

Cost to raise a regiment.

CF

Base combat factor. This base is modified for each army or navy by the PM of the nation in which the units were raised:

CF = Base CF * (1 + (PM / 10))

Fractions are only rounded down for the entire force.

SF

Scouting factor. High SF gives bonuses in the battle.

CC

A ship’s carrying capacity for transporting troops.

Move

The unit’s movement per turn. Each nation and sea has a movement cost to enter.

 

FOOT SOLDIERS

ID

UNIT

TL

M

R

CF

SF

Move

LF

Light foot

0

5

11

5

2

7

MF

Medium foot

5

8

17

9

-

7

HF

Heavy foot

10

10

31

15

-

7

 

CAVALRY

ID

UNIT

TL

M

R

CF

SF

Move

LC

Light Cavalry

5

10

31

12

6

12

MC

Medium Cavalry

11

14

43

22

2

12

HC

Heavy Cavalry

15

15

52

30

-

10

KN

Knights

20

25

130

60

-

10

 

OTHER

ID

UNIT

TL

M

R

CF

SF

Move

*-n

Necromancer

0

x * 10

-

-

-

7

*-s

Skeleton

0

-

x * 0.1

x * 0.25

1

7

*-z

Zombie

0

-

x * 0.1

x * 0.3

-

7

EC

Elephant Cavalry

10

15

46

5 * 1d10

-

5

FR

Flying Rukh

8

18

55

10

10

12

FH

Flying Hybrid

5

16

49

8

10

12

FC

Flying Carpet

10

14

43

8

8

14

 

SHIPS

ID

SHIP TYPE

TL

M

R

CF

CC

Move

OB

Oared boat

4

5

10

5

1

60

MV

Merchant Vessel

6

10

10

1

5

100

SW

Small Warship

8

10

20

15

-

100

MW

Medium Warship

14

15

30

30

-

100

LW

Large Warship

20

20

40

60

1

150

 

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