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Included with the World Builder is a sample project file based on the Stock world shipped with WolfMUD. To load it select World from the World Tree, right click and select Load as shown in Figure 1.
This will display a project load dialog from which you can select different projects to be loaded into the Workbench. The sample project is called WolfMUDWorld.wmp. Select it and click the Load button as shown in Figure 2.
You will now see a progress indicator as the project is loaded, and then as the World Tree is rebuilt. See Figure 3.
When the project has loaded and the World Tree has been rebuilt expand the Zones by double clicking the tree entry or selecting the icon left of the entry. Under the Zones tree entry there should be 3 zones available. If you expand each zone you will see there are three more entries available: Locations, Mobiles and Objects as shown in Figure 4. Notice under the zone "South of Zinara" the icons for Mobiles and Objects look different and have no "handles" next to them. This is because no mobiles or objects have been defined for this zone.
You will notice looking at the tree that next to each entry is a letter in square brackets. There are three possible values [C], [S] and [E] indicating the type of entry. See the Table for an explanation of each type.
Tree Mnemonics
This type of entry cannot be edited but unlimited additional entries can be made under this entry. For example you can add may creatures under the Mobiles entry.
This is similar to a [C] type entry but only a single entry can be made under it. For example when creating a mobile there is a Single Category Entry for the mobiles body so you can only add one body per mobile.
An entity entry is the actual entry in the tree that holds the data for an object in the game. Individual creatures and objects are examples.
If you find the entry for the Newbie Zone and expand the entries for Mobiles You will see a number of creatures that have been defined for this zone as shown in Figure 5.
For any tree entry with a type of [E] you can right click and display a popup menu. From the World Tree find select the entity for An Ugly Imp. Right click to bring up the popup menu and select Edit... as shown in Figure 6.
A new frame will open showing the properties defined for the Ugly Imp. Tool tips are available for each attribute and there is also a main help panel for all types available. See Figure 7 for an example.
If you look back to the World Tree you will also see a number of items under the tree entry for the Ugly Imp. These include the Imps body, Inventory and Attributes. Figure 8 shows these elements. Each element with an [E] can be edited and if you look at the Pouch you will notice it is a container and actually contains something.
There is also a find feature available which will look for any text that has been entered. Select the World entry in the World Tree and right click to display the popup menu. From here select Find.... A new frame will open. In the field for Search Text enter the word water and the click the search button. After a short pause any result will be shown. Each item in the result list can be double clicked and this will position you to the entry in World Tree. Figure 9 shows the find dialog in action.
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