Your Character

If you enter the command SCORE (SC for short) you will be able to see an overview of your characters main attributes. These are:

Character Attributes

Character

This tells you your characters name, title, gender and player type. The name and gender you choose for yourself. All players start off as mortals. The players title is based on the highest skill gained. If two skills are of the same level then the first learnt will determine the title.

Character...: Diddymus the GrandMaster Mage (Male) Implementer
              \______/     \______________/ \____/ \_________/
                Name             Title      Gender     Type
						

Date created

This shows when you created your character.

Last Logon

This shows when you lasted logged onto the server. It will always be when your current session started.

On Line Time

This is the total amount of time you have spent online developing this character.

Health

Health is a measure of how much damage your character can take. The two figures given show your current health and the maximum health. As you take damage the first figure will drop. When it drops to zero your character will die and all equipment and money carried will be dropped where you die. Your health will raise by itself upto the maximum given a little time. However if you are hungry or thirsty the amount of time taken will be longer depending on how hungry or thirsty you are (See also Regen @). As your character survives damage over time the maximum health of the character will very slowly rise.

Mana

Mana is a measure of the magical force you have available for casting spells. The two figures given show your current mana and the maximum mana. As you cast spells the first figure will drop. When it drops to zero your character can no longer cast spells until the mana is regained. You mana will raise by itself upto the maximum given a little time. However if you are hungry or thirsty the amount of time taken will be longer depending on how hungry or thirsty you are (See also Regen @). As your character casts more and more spells over time the maximum mana of the character will very slowly rise.

Hungry

This value indicates how hungry you are. As time progresses you will start to get hungry. If you do not eat then it will effect how quickly you regain you health and mana. You cannot die from hunger but if you get too hungry and thirsty you will stop regaining health and mana (See also Regen @).

Thirsty

This value indicates how thirsty you are. As time progresses you will start to get thirsty. If you do not drink then it will effect how quickly you regain you health and mana. You cannot die from thirst but if you get too thirsty and hungry you will stop regaining health and mana (See also Regen @).

Regen @

This value shows you the modifier that your health and mana are regenerating at. There are four levels. Full rate (x1.00), half rate (x0.50), quarter rate (x0.25) and no regeneration (x0.00). The current modifier will be a combination of how hungry and thirsty you are.

Defense

Your defense value is an indication of how well you are protected from harm. The value will take into account any armour, magical items and skills etc. that you are using at the time. The higher this value the better protected you are.

Attack

Your attack value is an indication of how well you can attack something. The value will take into account any weapons, magic and skills etc. you are using at the time. The higher this value the better you attack chances.

Combat Damage

Combat damage is a measure of the potential damage you can do to an opponent. It is represented as two figures, for example 5+5. This means you damage will be in the range of 5 points + a random number of points from 1 to 5. So your damage could range from 6 to 10 points.

Money

This is the current amount of money you are carrying. You can have more money than this in an account held by a bank or money changer. Care must be taken as if you are killed you will drop any money you are carrying and may lose it.

Encumbrance

Encumbrance is a measure of how heavy or difficult to carry an object is. It usually works out that 1 encumbrance point is about 1/10th of a pound. The two values shown show how much you are carrying and the maximum you can carry.

Power Rating

Your Power Rating is an indication of how successful your character is in the game world. The value is made up from a number of values including how advanced your skills are and to a lesser extent how rich you are. This determines how much influence you have in the game. Unlike most games of this type running around and killing things does not gain you power!